Quote Originally Posted by Resileaf View Post
I don't really think that works like that. The story of a game needs to be functional. It needs to interest the player. And it needs to be coherent as well. Take Final Fantasy 14. Amazing story, and it seems to be turning into one of the best MMOs of this generation, and apparently it's getting more popular than WoW, which is hemorrhaging its playerbase constantly.
Games don't even need stories at all. They're value added, but not crucial to the act. Chess doesn't have a story, most early video-games lacked a story. Really, it wasn't until Half-Life or Deus Ex that FPS games had anything approaching a story in them. Now a good story will make a good game better, but a bad game won't be redeemed by a good story.