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Thread: Wizard of Oz d&difed [PEACH]

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    Default Wizard of Oz d&difed [PEACH]

    There were comment about it so I should mention that this isn't meant to be balanced exactly. Some races are stronger then others and that's okay.

    Thinking about this for a bit figured I'd get it down somewhere.

    Strawmen- warforged subrace
    Strawmen farmed during war then got freedom to do whatever after it was over, many got decommissioned for work of other races
    Ability Score Increase. Your Dexterity score increases by 2.
    Farmers weapon training You gain proficiency using sickles and pitchforks.
    Damage Resistances You are resistant to bludgeoning and piercing from nonmagical weapons.
    Damage Vulnerabilities You are vulnerable to fire
    Spoiler: Pitchfork
    Show

    Pitchfork 2 gp 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8)


    Winged Monkey
    Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
    Age. Winged Monkeys reach maturity by age 3. Compared to humans, flying monkeys don’t usually live longer than 14 years.
    Alignment. Tend to be lawful and often very between good and evil.
    Size. Your size is small.
    Speed. Your base walking speed is 25 feet.
    Flight. You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.
    Languages. You can speak, read, and write Common.
    Spoiler
    Show




    China Persons WIP
    Ability Score Increase. Your Dexterity score increases by 2, and your charisma score increases by 1, your Strength score is decreased by 6 and your Constitution by 6.
    Porcelain Resilience. You were created to
    have remarkable fortitude, represented by the
    following benefits:
    • You have advantage on saving throws against
    being poisoned, and you have resistance to
    poison damage.
    • You are immune to disease.
    • You don’t need to eat, drink, or breathe.
    • You don't lose heath when leveling up based on a negative Constitution score
    Fragile Nature. Whenever you gain health based off level you always gain the minimum amount of health.
    Age. China People reach maturity similar to humans. They stop aging at their prime.
    Alignment. Tend to be lawful and neutral.
    Size. Your size is tiny.
    Speed. Your base walking speed is 25 feet.
    False Appearance. While a China Person remains motionless, it is indistinguishable from an ordinary porcelain doll.
    Mendable. You heal from a mending spell. Gain health normally from spells like cure wounds.
    Languages. You can speak, read, and write Common.
    Spoiler
    Show




    Spells

    Bubble
    2nd-level conjuration
    (Bard, Sorcerer, Wizard)
    Casting Time: 1 action
    Range: Touch
    Components: V, S
    Duration: Up to 10 minutes
    Target gets surrounded in a floating bubble caster can move the bubble 30ft in any direction with a bonus action. The target must succeed on a Strength saving throw or be bubbled for the duration. At the end of each of its turns, the target can make another Strength saving throw. On a success, the spell ends on the target.

    The bubble can carry an additional creature with higher spell slots spent 3rd level for 2, 4th level for 3, and 5th for 4.
    Spoiler
    Show
    Last edited by sleepyhead; 2019-07-23 at 11:48 PM.
    My limited homebrew experience
    oh hey didn't see you there