It's part of what I see as a broader flaw with making too many things into feats. Feats are each worth exactly the same - the only thing that changes their value is prerequisites. It's fine for an ancestry to have features that are largely useless but add character, but when you turn them into feats, they have to compete with the rest of them. And given the way levels work, once you've taken one ancestry feat but not the other, that's it until level 5, when you get another one. Unless you can spend general feat slots on ancestry feat, which I don't remember if it's possible.