Quote Originally Posted by Silvercrys View Post
Because, in the end, it isn't really about the advantage. It's about the puzzle, and PF 2e isn't a very good puzzle, all the pieces are shaped so none of them can fit together except for a handful of pieces the designers wanted me to put together on purpose. Except maaaybe Truestrike and two-action spells with a spell attack, that's a fun thing you can do I think, even though it only gives you a reroll and pierces concealment.
A nice summary, and one that's perfectly embodied in "Flourish". Can't use multiple in a round, or else unforeseen synergies might arise. I mean, unforeseen synergies is exactly why 3.5 has such a vigorous community despite being superceded twice by new editions from the original publisher. I'm being a bit facetious, of course, but PF2's design does seem to go out of its way to limit the combinatorics which drew me to TTRPGs in the first place.