Originally Posted by
HappyDaze
I'm not adverse to doing work; I usually make my own adventures rather than running book adventures, but Ghosts of Saltmarsh is an "old house" I was considering flipping.
I am interested in hearing suggestions on increasing coherence.
For example, how did the lizardfolk originally get in contact with the smugglers without some contact with Saltmarsh? The smugglers load/unload at the house on the far side of the town, so how did they plan to move the weapons to the lizardfolk lair (or how did the lizardfolk plan to retrieve them from the house)? If not independents, then who do the smugglers work for, and where did they acquire the load of weapons? My players will certainly ask these questions.