delay action until last in party in case anyone wants to get healz from attacking the warchanter.
Not: 5ft step to Y15
Full: Longbow
(1d20+7)[16] (+2 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +1 judgment, +1 Point Blank) damage
(1d8+3)[9] (+2 Str, +1 Point Blank)
Longbow
(1d20+7)[17] (+2 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +1 judgment, +1 Point Blank) damage
(1d8+3)[7] (+2 Str, +1 Point Blank)
Attack goblin warchanter in first instance otherwise fighter-type to the south (Assuming southern caster has soft cover)
Immediate (if needed): Agent of Chance (one adjacent ally to reroll a skill check)
Immediate (If attacked): Adoration - immediate sanctuary (Will DC13)
Iris of Shelyn
F NG Human (Varisian) Inquisitor (Urban Infiltrator),
Level 3,
Init 6,
HP 17/17,
Speed 30ft
AC 18,
Touch 14,
Flat-footed 14,
CMD 18,
Fort 1,
Ref 5,
Will 4,
CMB +4,
Base Attack Bonus 2
MW Composite Longbow (+2 Str) +7 (+2 BAB, +4 Dex, +1 weapon) (1d8+2, x3)
Morningstar (two-handed) +4 (+2 BAB, +2 Str) (1d8+3, x2)
Dagger +4 (+2 BAB, +2 Str) or ranged +6 (+2 BAB, +4 Dex) (1d4+2, 19-20/ x2)
Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex)
Abilities Str 14, Dex 18, Con 8, Int 10, Wis 15, Cha 10
Condition
Lucky Number [16] (24 hours): reroll or +2 Luck bonus if number [16] rolled
Indomitable Presence (Justin): All allies within 30-ft. of Justin gain the benefits of the Die Hard feat, and +2 morale to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects
Judgment (Justice): +1 sacred to attack rolls
Spoils of War Stance (Lizuga): Allies within 30' heal 4 hp when they hit with an attack (once per round).