Iris

She grunts in frustration as the battle shifts and expands. With only one foe to the north and many potentials to the south she decides to help clear the room so everyone can focus. "Oh - are you still here?!" she mocks the lone goblin.

Spoiler: actions & status
Show
delay action until last in party in case anyone wants to get healz from attacking the warchanter.

Not: 5ft step to Y15
Full: Longbow (1d20+7)[16] (+2 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +1 judgment, +1 Point Blank) damage (1d8+3)[9] (+2 Str, +1 Point Blank)
Longbow (1d20+7)[17] (+2 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +1 judgment, +1 Point Blank) damage (1d8+3)[7] (+2 Str, +1 Point Blank)

Attack goblin warchanter in first instance otherwise fighter-type to the south (Assuming southern caster has soft cover)

Immediate (if needed): Agent of Chance (one adjacent ally to reroll a skill check)
Immediate (If attacked): Adoration - immediate sanctuary (Will DC13)

Iris of Shelyn
F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 3, Init 6, HP 17/17, Speed 30ft
AC 18, Touch 14, Flat-footed 14, CMD 18, Fort 1, Ref 5, Will 4, CMB +4, Base Attack Bonus 2
MW Composite Longbow (+2 Str) +7 (+2 BAB, +4 Dex, +1 weapon) (1d8+2, x3)
Morningstar (two-handed) +4 (+2 BAB, +2 Str) (1d8+3, x2)
Dagger +4 (+2 BAB, +2 Str) or ranged +6 (+2 BAB, +4 Dex) (1d4+2, 19-20/ x2)
Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex)
Abilities Str 14, Dex 18, Con 8, Int 10, Wis 15, Cha 10
Condition
Lucky Number [16] (24 hours): reroll or +2 Luck bonus if number [16] rolled
Indomitable Presence (Justin): All allies within 30-ft. of Justin gain the benefits of the Die Hard feat, and +2 morale to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects
Judgment (Justice): +1 sacred to attack rolls
Spoils of War Stance (Lizuga): Allies within 30' heal 4 hp when they hit with an attack (once per round).