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    Default Re: Help with ideas for a new class im creating

    Quote Originally Posted by Tallytrev813 View Post
    Im looking at raising the cost in hitpoints
    Simply raising the HP cost won't really fix it.

    Basically as long as the hit point cost isn't so high as to not be worth it for pretty much every normal build (like "50 hp for a first level spell"), it'll be able to generate infinite spell slots for a Life Cleric / Druid dipper.

    As such, you should have some cost or limit other than just hit points.
    Last edited by LudicSavant; 2019-08-21 at 02:53 PM.
    Quote Originally Posted by ProsecutorGodot
    If statistics are the concern for game balance I can't think of a more worthwhile person for you to discuss it with, LudicSavant has provided this forum some of the single most useful tools in probability calculations and is a consistent source of sanity checking for this sort of thing.
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