Quote Originally Posted by Quertus View Post
No, IME, it forces them to get creative. To interact with the world, the NPCs, anything that they can to gain some advantage. To… basically play (my understanding of) Fate, and stack advantages / aspects / whatever, until they've given themselves enough advantage to complete the challenge. Or to redefine the challenge into something that they *can* handle ("well, we can't find him, but maybe we can make him come to us", for example).
Yeah, a lot of it comes down to "we can't take this problem head-on. So how do we change the situation so we can take it on?"

Which is a more interesting dynamic, I agree.