Re: Legendary Actions and More of Talakeal's Gaming Horror Stories
Originally Posted by Quertus
No, IME, it forces them to get creative. To interact with the world, the NPCs, anything that they can to gain some advantage. To… basically play (my understanding of) Fate, and stack advantages / aspects / whatever, until they've given themselves enough advantage to complete the challenge. Or to redefine the challenge into something that they *can* handle ("well, we can't find him, but maybe we can make him come to us", for example).
Yeah, a lot of it comes down to "we can't take this problem head-on. So how do we change the situation so we can take it on?"
Which is a more interesting dynamic, I agree.
"Gosh 2D8HP, you are so very correct (and also good looking)"