Quote Originally Posted by Kardwill View Post
I'd argue that "My own reflection can jump out of a mirror at any moment and murder me" is something that would stick in my mind. Especially every time I saw my reflexion in a mirror/a window/a pool of water. Just like a terminal heart disease is something that will directly "affect you" just once, but you will still probably try to remember your appointment with the heart surgeon before it happens.
I think this is actually a good analogy for how Talakeal’s players feel about the game as a whole. It seems that monsters pull out random-seeming abilities frequently with no warning or foreshadowing or clue, and that the results of doing so are fairly frequently lethal. Whether it’s new abilities, legendary actions, or novel sets of immunities, these abilities seem to lead to player loss a large amount of the time, and based on what I’ve read, don’t seem to be communicated well. Not communicated well ends up, from the player POV to be “random feeling” and leads to caution.