I think this is actually a good analogy for how Talakeal’s players feel about the game as a whole. It seems that monsters pull out random-seeming abilities frequently with no warning or foreshadowing or clue, and that the results of doing so are fairly frequently lethal. Whether it’s new abilities, legendary actions, or novel sets of immunities, these abilities seem to lead to player loss a large amount of the time, and based on what I’ve read, don’t seem to be communicated well. Not communicated well ends up, from the player POV to be “random feeling” and leads to caution.