Quote Originally Posted by BerzerkerUnit View Post
I may be thinking of an earlier draft but does it state when the creature acts? Does it roll its own initiative? It follows your directions, does that cost an action?

It seems like you put a lot of effort into making it follow the Pokémon pattern of creature types, mechanics, etc, but that makes the level 10 feature feel wildly out of theme.

Just spit balling but a short list of “special attacks” for creature types like “Healing Spores” and “Elemental Breath” and “Mega Punch” would have been neat at level 10. Or something that lets the creature move differently... I don’t know.

I’m usually not too shy with critique but I stayed quiet this time around because I’ve written so many pet classes and subclasses I didn’t want every post to seem like “that sounds really cool, now gut it mechanically cuz I’d do it this way.”

In all honesty I was pretty impressed by several of these.
Thanks, I honestly do appreciate the comments. So many things are forgotten and not discovered until true playtesting.