Originally Posted by
Cluedrew
I think this is the version I would prefer story wise. In a game I might prefer post fall of Beacon, perhaps not due to a grand evil plot but something to create a changing environment for PCs to act freely in, without having a single hook they must follow.
Or like the old Star Wars movies. Personally I don't like RWBY, I like talking about RWBY with my friends. That is why I bother to watch the episodes and the first thing I do once finished is announce that I have in to my friends so we know when we can start discussing what happened. For me it and Star Wars have the same primary value, a touch-stone by which I communicate with the people around me.
I mean when describing dust I said that it is the settings hand-wave material. Not to be confused with the hand-wave abilities or the hand-wave creatures or just the straight magic/divine intervention in the setting. That is a lot of unconnected strange stuff in the setting.