Quote Originally Posted by Peelee View Post
The quick and dirty version of Favored Soul is a divine sorcerer. They can only cast from a small pool of spells known, and IIRC they're charisma-based casters. They also get a bunch of cool fighty whacky abilities.
Kinda. While they learn Divine spells like a Sorcerer learns Arcane spells and are spontaneous casters, they have the oddity of requiring Wisdom to learn and cast spells (along with bonus spells per day,) but require Charisma in order to amp-up their spell DCs for any offensive use. MAD casting.

And while Clerics get domains to personalize their spell list to a degree, the ability to spontaneous convert prepared spells into cures/inflicts as well as Turn Undead, Favored Souls get proficiency, focus and specialization in their deity's favored weapon, making them decent martial combatants thanks to that, medium armor, shields, and the ability to just buff themselves whenever and more often than Clerics thanks to having more spell slots in a single day. They also get innate resistances of certain types, and wings.

They're weird creatures.

In short, I'd say they're better at being heal and support characters than their Cleric counterparts, but lack the flexibility. Sorta like how Sorcerers are generally thought of as blasters over Wizards, since damage will always be useful and it's harder to change their spells.