Blogposting:

A problem I've realized while doing the new maneuvers for the original 9 disciplines is: Desert Wind doesn't really have a defined combat style, other than "I deal fire damage". It makes some gestures at mobility, but other than that one great counter all its attempts at mobility are pretty limp -- and how exactly does mobility synergize with fire damage anyway?

That's why the rush maneuvers Garryl did for that discipline are good, because they tie those two themes together (you move and as you move you strip people of fire resistance). But I'm still left wondering what a Desert Wind specialist's role is.

Let's make Desert Wind be a sort of 4e style controller. Fire effects provide area damage, wind effects provide battlefield control (blowing people apart, creating wind barriers, etc) and of course these two things can combine. And the mobility helps you be where you need to be on the battlefield to do this, since most of these effects are melee triggered.