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Thread: D&D 5e Subclass Contest Chat Thread

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    Bugbear in the Playground
     
    Daemon

    Join Date
    Oct 2017

    Default Re: D&D 5e Subclass Contest Chat Thread

    So Combo King Fighter

    I’m tempted to give them martial arts so you can make a boxer....

    L3 Combinations-
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    Your successive attacks allow you to set up foes for powerful techniques. This is represented by Combo points. Each time you successfully hit a target you gain a combo point. Combo points remain until the end of your next turn. When you take the attack action you can spend combo points to execute a Finisher. Finishers are enhanced attacks you make with that action. This includes attacks you Ready.

    If you miss with an attack roll while you have combo points, the combo points are lost.

    Finishers are tied to types of weapons and are detailed below.

    Iron Muscle/Iron Hide- beginning at level 3 you can base your unarmored ac off your strength or Con instead of Dex. You can wield a shield and keep this benefit.

    Iron Fist- beginning at 3rd level your unarmed attacks deal 1d4 bludgeoning and can be based off your strength or Dex. Your unarmed attacks count as weapons for all two weapon fighting purposes. This increases to d6 at 5th, d8 at 11th, and d10, at 17th.


    L7- Feint-
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    as a bonus action you can make a deception check against a creature’s passive insight. On a success the creature has disadvantage on a save they make against the next Finisher you perform before the end of your turn.


    L10 Rival School-
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    you get a rival. The first time you lose combo points because you missed an attack, they are held in reserve. If you are reduced to 0 hit points your Rival appears in an empty space within 20 feet of you at the beginning of your next turn, deriding you for your weakness. Your Rival has identical attributes, skills and abilities to your own but may wield a different weapon. Your Rival will spend your turn moving to execute a Finisher against a target of your choosing using the Combo points you previously lost before announcing they’re the only one allowed to defeat you. At the end of your turn your Rival disappears and you regain 1 hp.

    If you do not use this benefit, your Rival appears before your next long rest to trade blows, using the Finisher on you. If you are reduced to 0 hp they call you pathetic, if you survive the attack they give your respect, begrudgingly.

    Your Rival will appear once and you must complete a long rest before they’ll appear again. If your Rival is somehow slain you lose the benefit of this feature until you have them restored to life or gain a level at which point you’re challenged by someone anew


    L15- Eye of the Champion-
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    when you are hit by a melee Attack you can use your reaction to determine the attacker’s Attack bonus, Current hit points, if they have another form of attack you haven’t seen (but not what it is), and alignment.


    L18- Gigasmash-
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    you can have a Finisher deal max damage. You must complete a short rest before doing it again.


    Thoughts about the level 7, 10, and 15 features? I’ll have some Finishers up soon.

    Finishers
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    Save DC is Str or Dex based
    Combo Point Costs
    Weak- 1
    Medium- 2
    Strong- 3
    Finishers do not generate combo points

    Polearms. (spear, staff, trident included)
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    Weak- Skewer: your thrust penetrates the target dealing a grisly injury when removed. +Proficiency Necrotic damage
    Medium- Wide sweep: sweep weapon in 10ft cone each creature hit must succeed on a Dex Save or be knocked prone
    Strong- Driving thrust: move up to your speed in a straight line. All foes in path must make a save

    Heavy weapons
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    (gAxe, gSword, maul, gClub)
    Weak-
    Medium- Iron Tornado: make an Attack against each hostile creature in reach, creeps you hit need to make a strength save or be pushed 10 feet.
    Strong- Earth Shattering Blow- on a hit you generate a 10 ft radius sphere shockwave centered on your target. The target and creatures other than you in area make a Str save or take 3d8 Thunder damage and be knocked prone.

    Blades (one handed swords and daggers)
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    Weak- Signature Slash: this Finisher requires no attack roll. It deals your Proficiency bonus in slashing damage. you carve an initial into the garb or flesh of your foe and the target has disadvantage on attacks against creatures other than you until the beginning of your next turn.
    Medium- Devil’s Elbow: a successful attack stabs the target in the foot reducing their speed to 0 until the end of your next turn. If you release your weapon, you can immediately make an unarmed attack against the target.
    Strong-

    Bludgeons (hammers, club, and mace)
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    Weak- Bouncing Bludgeon, your Weapon gains a range of 15/30 and returns to your hand after the attack.
    Medium-
    Strong-

    Axes (hand and battle and great)
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    Weak- haft hooking swipe- on a hit the target must succeed on a Str save or lose a held object which falls to the ground in your space.

    Medium- Buried Axe- on a hit you can release the weapon leaving it buried in the target. The target can use its action to remove the weapon dealing the weapon’s damage dice as Necrotic damage. A successful Dex Save vs your Finisher DC avoids this damage. If the target does not remove the weapon, their speed is halved and they suffer your Proficiency bonus in Necrotic damage for each action they take until it’s removed.

    Strong- Skull Splitter: on a hit the target must make a con save or suffer a random effect. These effects end of Heal, Regeneration, or a Wish are used.
    1 Lose an Eye- disadvantage on perception or blind if having only one eye
    2 lose a nose- disadvantage on social rolls and smell perception
    3 lose all teeth- disadvantage on social rolls and bite attacks deal half damage.
    4 Brain Damage- the target rolls a d6 and subtracts the result from all attacks and ability rolls until they complete a long rest.

    Ranged (all)
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    Weak-
    Medium-
    Strong-

    Whip, Chain, Flail, Rope, and Net...
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    This assumes the rope or net is being used as an improvised weapon.

    Weak- Thunderous Crack- the distracting crack and snap of your weapon forces enemies within reach to tread carefully. This Finisher requires no attack. Until the beginning of your next turn creatures that move within your reach without disengaging take your Proficiency bonus in slashing and thunder damage.

    Medium- Choking Hazard- on a hit the target is grappled. Until the grapple ends or the end of your next turn whichever comes first, the target has disadvantage on concentration saves and must make a concentration save vs your Finisher DC to cast a spell with verbal components.

    Strong- Hog Tie- on a hit the target is grappled. If your release your weapon you can make an immediate shove attempt against the target. On a success the target is knocked prone and restrained. On their turn they can use an action to make a strength or Dex check against your Finisher DC to escape.


    Fists of Brutality
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    The Fist of Brutality finishers are compatible with spiked gauntlets, brass knuckles, and other brawling aids.
    Weak- Furious Strikes: a series of light rapid blows become unavoidable, less concerned with dealing damage than cornering your target. This Finisher requires no attack roll. It deals your Proficiency bonus in bludgeoning damage and the target’s speed is halved until the beginning of your next turn.

    Medium- Northern Cross: on a hit this savage blow places an enemy on their heels and unprepared for allied attacks. Until the beginning of your next turn, damage rolls against the target gain a bonus equal to your Proficiency bonus.

    Strong- Ragdoll: on a hit the target is grappled, until this grapple ends or the end of your next turn, whichever comes first) you can wield the target as a weapon you are proficient in. The target deals 1d8+Str damage if medium, 2d8 if large, 4d8 if huge. On a hit both the grappled creature and target take the damage of the attack. You must be able to lift the target to use this benefit.
    Last edited by BerzerkerUnit; 2019-09-17 at 09:31 PM.