Quote Originally Posted by MaxWilson View Post
Heh. You're right, I should have checked the table. I think I'm probably thinking of the greatclub.

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Maybe you mean "Ivory Tower is not as harmful in 5E as in 3E," and for all I know you're right (I never played 3E except for IWD2 and ToEE CRPGs), but it's certainly prevalent, and 5E does have a ton of trap options. The main reason this doesn't cause serious harm in 5E is that the game is calibrated to be almost impossible to fail, even if you do take all of the trap options instead of powerful options, but that doesn't mean that large power gaps don't exist: a well-built PC party can take on at least 2x to 3x as many monsters per adventuring day as a poorly-built one, even if both are played intelligently.
Yeah, that's indeed what I meant. In 3.x, picking bad options would cripple a build into unplayability really easy. In 5e, bad choices aren't that bad in effect (which is why I wouldn't use the word 'trap' their too easily, but that's semantics - I think we agree on the contents).