Originally Posted by
Warwick
Trap options are also a risk greater character options (not a necessary consequence, but balance becomes too complex very quickly). 5e handles this by giving fewer options to players and making it much harder to cross the streams (feats and multiclassing are optional rules, if ones everyone plays with, and prestige classes are replaced with class-specific subclasses that are locked in at lvl 1-3). The tradeoff is that you don't get people rolling up to the table with some absurd combination that snaps the game's power expectations in half.