"Yes sir" respond the troopers. Anthony checks the first door, leading to an interior chamber in the west of the keep. There is little of note in there, a rubble-choked room where it appears someone has been sleeping in a very makeshift resting spot.

With Grim & Malark accompanying him Anthony opens the second door. This opens to a large muddy field along the wet of the building. Some rubble has fallen from the keep and the enclosing exterior wall, and some weedy undergrowth has taken hold in the northern end of the yard.

Two doors are evident. A wooden gate leads onward into what you suppose is another exterior area to the north, and a door leads east back into the keep at the base of the squat tower that rises above the great hall.

Spoiler: Map
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