Yesterday, I made a huge post, lots of replies, and, several hours in, I typed the fateful "I'll stop here so that I don't lose the post.". And that's when I lost the post. So, today, I'll make several posts.
I have lots of different points, as I'm trying to build a more holistic picture of a larger thing than just one point. But, if I had to pick one as my "main" point, it would probably be
Why are you sorry? I consider exploration a great backdrop for the discussion of balance.
If people are going to do things wrong, and then complain that they messed up, but don't want to fix it, why should i care?
So, to do things my way, one could start with *both* the concept of DVCoU (about whom I, personally, know nothing, btw) *and* the sample characters. "OK, the closest sample character has an expected DPS of 17.2, and 3 relevant skills at 'Adept'. <Works on build> well, I've got 19.7 DPS, 'fleen nut gathering' at 'Master' level, and 4 other relevant skills at 'Studied'. That should fall within our group's balance range of the sample characters, and feels like DVCoU to me. Done."
Or one could create a character that feels appropriate, and then wait for a game where they will fit within the group's balance range.
Yeah, I've tried to face tank with a Wizard, but with their d4 HP and no armor, it's hard! Thanks to feats like Trollblooded and Roll With It, I was able to come close to achieving my vision - something I couldn't have done in a system with exclusively "balanced" components.
Are they looking to be optimal, or to be balanced? Because those are two opposed stances.