[QUOTE=stewstew5;24217688]no, the subclasses are incomplete (and being reworked for part 2). Okay, glad I'm not missing something that was there.
You can do that:
I've just reversed the way it works, so getting stuck is the default and letting go is an extra option, rather than losing the weapon as the default and getting stuck otherwise. Mainly I expect the DM running the encounter to think through it the same way a person actually fighting would; first realizing their weapon is stuck, and then letting go. In contrast to automatically letting go of their weapon and then trying to get it back.
It also give a RAW explanation for what happens if, say, a dwarf fighting the Meat fails the save when using their ancestral weapon and refuses to let go. I assume by RAI your description would work the same way as a natural weapon, but I don't actually see any confirmation one way or the other.