Originally Posted by
Keltest
I was talking about this on another forum, but even without any explicitly magical abilities, a level 20 already has super powers. Assuming that they use their ASI's on str or con and started with an 18 in one of those two stats, theyre already either superhumanly strong or superhumanly healthy/durable. And that's not even getting into the fact that they can walk off a fall from the upper atmosphere.
Any level 20 character is super, even if they aren't a spellcaster, because that's just the nature of high level campaigns. And i don't think that's a problem, except that 3.5 seems weirdly determined to not acknowledge that fact for martials. Whats the problem with a fighter blocking a red dragon's breath weapon with their shield? At least with respects to their own person. He's the legendary Fighter Man, let his shield act like a solid barrier. Let him stick a ton of javelins with magic rope attached to a dragon and tether it to the ground that way. If we stop trying to make the fighter look like Just A Guy and allow that he defies the laws of physics as much as a spellcaster does, the game becomes better for him and, dare i say, more fun for his player.