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Thread: Unearthed Arcana 11/4

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    Yakk's Avatar

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    Nov 2006

    Default Re: Unearthed Arcana 11/4

    So, Barbarian can trade Danger Sense for 2 expertise.
    They can trade fast movement for a 15' reaction shift.

    Every full caster gets new spells. Every list caster can swap a spell every night. Every prepared caster can swap a cantrip every level. Every fighting style gets some mediocre options (but not bad as a 2nd one) and ability to swap out every level.

    Rangers and Paladins can swap a fighting style for Druid and Cleric cantrip access.

    Bards inspiration works on magic.

    Clerics can burn divinity for a 1st level spell slot, and get a patch on their d8 damage ability. They get elemental weapon.

    Druids can burn a wild shape for a temporary familiar. Also get Revivify level 3 spell.

    Fighters get a Battlemaster-based fighting style (ie, like dueling). And Superiority dice get more options and overnight swap out.

    Monks get to pick their monk weapons. Also, whenever they spend ki, they can do a "free half flurry", and get two minor ki abilities.

    Rangers get a Natural Explorer swap, which is really good and flavorful. They can also swap Favored Enemy for concentration-free Hunter's Mark. They get Revivify (at level 10), Awaken and Dominate Beast. Primal Awareness is a bunch of 1/day spells they get as bonus instead of the old "radar" thing. Hide in Plain Sight swaps for a 1/day bonus action 1 turn invisiblity. The Beast ranger companion can be a primal spirit (that looks like an animal) that can be resurrected and can attack as a bonus action.

    Rogues can aim.

    Sorcerers get some new good uses for sorcery points.

    Warlocks get a new pact, and some nice pact-specific invocations.
    Last edited by Yakk; 2019-11-04 at 04:52 PM.