Unskippable cutscenes. We've still got them, but they're becoming less & less prevalent.


One issue that seems to be getting worse over time: unnecessary number inflation. Health & damage & stat numbers being much larger than they need to be. Don't be doing 5400 damage to something with 37665 HP, please instead be doing 2 damage to something with 13 HP. Either way you're defeating the target in 7 hits, but latter is much easier to plan & strategize around. It's part of why Paper Mario 1&2 are one of my favourite turn-based games, the HP almost never leaves double-digits.