Originally Posted by
Tanarii
This is a false dichotomy for RPGs in general, but especially for 5e. The book is the rules. Some things are more defined in a mathy way, some are less, but there is no "fluff vs mechanics".
There are some exceptions in the RPG world, such as some things written by Heinsoo. Like D&D 4e or 13th age, where descriptions are explicitly descriptive and rules are explicitly not descriptive.
But 5e isn't like that. It's all rules. Just different kinds of rules. For example, there are roleplaying rules, there are how to resolve things rules, there are how to build things rules, there are what it looks like rules. Among a variety of rules. Some are designed to be more flexible and DM or even player tuned. Others less so.