And on the topic of sorcerous origins — any chance of eventually adding the newer sorcerous origins to this guide? Sea sorcery, phoenix, etc.?

My longest-running character is a sea sorcerer. I really like that origin, although partly just for flavour, as the character in question is also a selkie (from a homebrew version of that race). A few of my thoughts on its abilities:

  • Soul of the Sea is useful IF you're not already playing an aquatic race, though in practice a lot of people who would choose this origin probably are...
  • Curse of the Sea is very handy at lower levels, less so as you go up in level because the bonuses it gives you aren't as significant once you gain more powerful spells.
  • Watery Defence — the fire resistance is a definite plus, while the turning-to-water thing is only occasionally useful, but can be a lifesaver (sometimes literally) in a pinch.
  • Shifting Form and Water Soul I don't have yet, as I'm only level 10, but they sound pretty cool! We'll see how they work out in practice once I get there...


Really, though, I think my finest sea sorcery moment thus far was hitting my entire party with Tidal Wave the other night... After first shouting "I SWEAR TO GOD IF YOU DON'T ALL STOP FIGHTING I WILL DOUSE YOU LIKE A PACK OF FERAL CATS!" (my character is normally the patient, sensible one in the group, but it had been a rough night, and everyone has limits...).