I just want to say I love the direction they are taking the Ranger. It feels really good.

I think that Favored Foe, Deft Explorer and Primal Awareness in addition to the ability to change 1 spell per long rest makes them feel like a nature themed primal class but it also gives them what I think the class fantasy of the Ranger is, which is adaptability and versatility. They are now far better able to adapt to the situation at hand.

- Expertise in Survival, or Stealth or what-have-you depending on how you want to play it allows for more customizability
- Climbing and/or Swimming speed I feel impacts the exploration part of the game without just hand-waving it. You can climb better than any PC now, or swim, and you can get to where others cannot as easily.
- The ability to just be tough makes for a valuable front line tank as well as unable to get tired, that speaks of natural resilience, I love this.
- The ability to swap a spell per long rest really alleviates some of the Rangers issues and allows them to better adapt and prepare for the day ahead, I love this.

In addition to all of the above the free spells they gave Ranger loosens up what spells they're now able to take. Since Hunter's Mark is baked into Favored Foe you can now more easily pick a flavorful spell, plus Primal Awareness gives a ton of free spells and all of these cast be cast without expending a spell slot a number of times per day, which allows room for different types of spells like support spells, and really helps flavor out the Ranger. I feel before every Ranger basically, essentially, took the same few spells over and over and over.

I think the spells specifically given to Primal Awareness really do what it did anyway but better in some cases and with a more versatile function. I just love it.

They really feel like a FIGHTER + DRUID now, which I think is a huge win.

I feel like Melee Rangers saw some love here with enhanced tanking ability and even smite spells, the Ranged variants continue to stay strong, and overall things like Entangle and such feel like they have some "trap" spells and features.

I think they nailed it. Not to mention I feel like these additional options (including Fighting Style) really adds a ton of flavor and additional ways to play a Ranger from a hand-axe throwing Half-Orc, to a more druid-like Ranger (the cantrips fighting style feels really cool).

The only thing I’d love to see is a retroactive addition of bonus spells to Hunter and Beast Master to reach parity with the other subclasses.

Having used it in my 2 campaigns now, I have to say I love it. Also my DMs love it. Whereas before it was either just "bypass traveling" or whatever, now with Primal Awareness whenever I use one of the spells my DMs have been like "Wow! Cool! Creative solutions!" I used Beast Sense to use my Beast of Earth (Panther) To scout an enemy fortress without being seen (high stealth rolls woot!) and I also used them to speak with animals to find a friendly encampment we had been looking for. They blind folded us and lead us to their camp....I used beast sense again to see through my panther's eyes to know where we were and how to find out way back just in case.

So far Primal Awareness has brought a ton of utility and RP in tracking, tracing and finding things that Primeval Awareness utterly lacked. Now I too can participate in the game.

Favored Foe is amazing as we have fought so many variety of enemies Favored Enemy just...wouldn't apply. We've fought Yetis, Trolls, Dragons, Undead, Basilisks, Air and Earth elementals and more! With Favored Enemy it wouldn't even matter, but with Favored Foe I now have a feature that just works! It just works! It's amazing!

I love the Cunning feature and I've picked it twice, once for expertise in stealth and once for expertise in survival (I have a Kenku Beast Master in 1 campaign and a wood elf beast master in another) and I really like being able to super specialize for once!

The beasts are amazing now too, I really love my new Beast of Air (Kenku, flavored as a Raven) compared to the old blood hawk I was using.

Really just an A+ rework IMO. Absolutely adore it in the few sessions I've gotten in since.