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Thread: [Empire 5] IC Thread

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    Ogre in the Playground
     
    BlueWizardGirl

    Join Date
    Aug 2011
    Gender
    Female

    Default Re: [Empire 5] IC Thread

    The Gelean Empire
    Leader: Xavier Bonaparte, Aeternal Emperor of The Gelean Empire and its Protectorates


    News and Rumors
    - Obviously very wip


    Imperial Decrees

    [Mil] Raise 2 units as Guardian of the Galaxy! - .

    [Mil] Conquer N10 with 5 units led by the Emperor, requesting 2 units of CPC assistance for +23 (See Tabulation below) - .
    Spoiler: Tabulation
    Show

    5 GLR units (led by Emperor Bonaparte, Mil 10)
    2 CPC units

    Tech set, provided by faction:
    Armor: Enhanced Microplating (+1 battle) [CPC]
    Personal: Lyraen Elemental Implants (+1 battle) [CPC]
    Ranged: EC Lances (+1 battle, +1 enemy casualties on victory)
    Warmachines & Live Weaponry: War Beasts (+1 battle)
    Logistics: Capital Ship Hulls (-1 Combat Losses)

    Misc:
    +2 CPC Rep 3 bonus, leading Coalition
    2d8 for Tactical Maneuvering, KISS LC10 bonus

    TacDoc: Gelean Goodnight Kiss (+2 to enemy combat loss roll)

    Total bonus: +23 to battle, 2d8+10 TacMan



    [Mil] Send 4 units led by Commander Fiona Aeternus to defeat the Caller AI Efficiency (See Tabulation below) - .
    Spoiler: Tabulation
    Show
    Current counts:
    2 Wrath units (current leader, Mil 9) [disregarding neutral units swayed]
    4 GLR units (w/ general Fiona Aeternus)
    6 ANE units
    6 NDA units
    3 DCC units (w/ general Prince Sukero)
    5 DNM units
    3 VSL units (w/ general Sildr-Vos)
    3 KBC units (w/ general Engels)
    3 KNV units (w/ general SPACE HORSE)

    Most of these will take 2 distance loss rolls, except for ANE and VSL. The former takes only 1, the latter takes none.

    Total +35 from units, disregarding both distance losses and swayed units.

    Suggested Tech set, provided by faction:
    Armor: Enhanced Microplating (+1 battle)
    Personal: Lyraen Elemental Implants (+1 battle)
    Ranged: EC Lances (+1 battle, +1 enemy casualties on victory)
    Engines: Sublight Engines (+2 Tactical Maneuvering)
    Warmachines & Live Weaponry: War Beasts (+1 battle)
    Logistics: Gestalt Warmind (+2 Tactical Maneuvering per extra general sent, of which there are 5. Total of +10 to tactical maneuvering.)

    Total of +4 Battle, +12 TacMan.



    Courtly Schemes

    [Int] Raid M5 Sonic Hedgehogs TP 1 [Roll 19] - .

    [Int] Secret [Roll 15] - .


    ?????

    [Mil] Send 1 unit to secure J12 - .

    [Dip] Stabilize M7 [Roll 18, TN 12] - .


    Non-Actions
    - Accept Platinum Elite Battlefield Health Services, Resident Spies, and 3 Units from NYX via Embassy.
    - Gift Energy Conversion Weaponry, Capital Ship Hulls, Lyraen Elemental Implants, EC Lances, EGGRE, & Limited Transporters to NYX via Embassy.
    - Gift EC Lances to KRO as part of an earlier agreement, via Embassy.
    - Accept Embassy from KNV

    Spoiler: Ruler Info
    Show

    Xavier Bonaparte, Aeternal Emperor of The Gelean Empire and its Protectorates
    Diplomacy: 10
    Military: 10
    Economy: 3
    Philosophy: 1
    Intrigue: 8


    Spoiler: Additional Notes
    Show


    New Ruler Next Round?
    No

    Military Units 10/19
    - Gelean First Fleet (the second one) - Three Valkyrie-class Ships Foundation and Empire, Gray Lensman, and Presumption, along with their support vessels and drones.
    - Gelean Second Fleet (also the second one) - Three Valkyrie-class Ships Warlord of Mars, Odd John, and Wind in the Door, along with their support vessels and drones.
    - Gelean Third Fleet - Three Valkyrie-class Ships, along with their support vessels and drones.
    - Gelean Fourth Fleet - Three Valkyrie-class Ships, along with their support vessels and drones.

    - Platinum Ogre Fleet
    - Mercenary Contrapsions
    - An'Null's Hopefuls 1
    - An'Null's Hopefuls 2
    - Ascendancy Killbot Fleet 1
    - Ascendancy Killbot Fleet 2

    Generals:
    - Commander Fiona Aeternus (Mil 10)

    Embassies:
    - Kombuch Embassy on Verne
    - Celenian Embassy on Verne
    - Watcher Embassy on Verne
    - Ndoda Embassy on Verne
    - Kronin Embassy on Verne
    - Nyxian Embassy on Verne


    Philosophy Overview:
    State Phi: The Source (5 LC: +1 Secret Actions; 10 LC: 2d8 to Tactical Maneuvering)
    K9 - The Source
    K7 - Open
    J10 - Open
    L10 - The One
    L8 - Open
    L6 - Open
    M9 - Open
    M7 - Open
    M5 - Open


    Technologies:
    Military: Capital Ship Hulls, War Beasts, Energy Conversion Weaponry, EC Lances, Lyraen Elemental Implants, Enhanced Microplating, HEAT Engines, Gestalt Warmind
    Economy: EGGRE, Limited Transporters, Trade League, Currency Mints, FLEX Security, Long Range Advertising

    Temporary Cultural Identity - Empath Agents: 2d8 for Stabilization and resisting Unrest in the Capital
    Permanent Cultural Identities - EMPTY

    Military Specialization - Gelean Goodnight Kiss: On a successful Tactical Roll when attacking a region, GLR opponents add +2 to their Combat Loss rolls.
    Permanent Military Specializations - EMPTY

    - Personnel Armament - Lyraen Elemental Implants (+1 to battle, Arcana [NONE])
    - Ranged Weaponry - EC Lances (+1 to battle and +1 to enemy losses on victory, Arcana [Screeching Crystals] and Gemstones [Haethalian Rubies])
    - Armor and Shields - Enhanced Microplating (+1 to battle, Hard Metals [NONE])
    - Engines HEAT Engines (+1 to battle, Fuel [NONE])
    - Warmachines and Live Weaponry - War Beasts (+1 to battle, Fauna [Space Whales])
    - Logistics - Capital Ship Hulls (-1 combat losses, Hard Metals [Symbiotic Alloys])
    - Medicine, Mad Science, and Blessings
    - Reconnaissance and Divination
    - Stealth, Sabotage, and Traps
    - Fortifications, Sappers, and Planetary Siege Weaponry

    Trading posts
    - K9 (Screeching Crystals) TP1
    - L10 (Space Whales) TP1
    - I7 Mushroom Tea TP2
    - R28 Haethalian Rubies TP2
    - L6 Symbiotic Alloys TP1


    Spoiler: Gelean Protectorates and Political Overview
    Show

    Gelean Empire - Capital in K9 (Neo Sol), annexed colonies in K7 (Brighthollow Expanse) and L10 (Aurora). Primary Hegemon.
    Faivi Ascendancy - Capital in L8 (Ascendancy), annexed colony in M9 (Buoizoi).
    Hexen Council - Capital in L6 (Hexglyph), no colonies.
    Jelevin Allied Nations - Capital in L10 (Allied Nations), no colonies.
    Mobius Republic - Capital in M5 (Mobius System), no colonies.
    NEED N4 HERE


    Occupied Territory: M7


    Spoiler: Link to Rolls
    Show
    Last edited by BladeofObliviom; 2019-12-14 at 07:51 PM.