The Gelean Empire
Leader: Xavier Bonaparte, Aeternal Emperor of The Gelean Empire and its Protectorates
News and Rumors
- Obviously very wip
Imperial Decrees
[Mil] Raise 2 units as Guardian of the Galaxy! - .
[Mil] Conquer N10 with 5 units led by the Emperor, requesting 2 units of CPC assistance for +23 (See Tabulation below) - .
Spoiler: Tabulation
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5 GLR units (led by Emperor Bonaparte, Mil 10)
2 CPC units
Tech set, provided by faction:
Armor: Enhanced Microplating (+1 battle) [CPC]
Personal: Lyraen Elemental Implants (+1 battle) [CPC]
Ranged: EC Lances (+1 battle, +1 enemy casualties on victory)
Warmachines & Live Weaponry: War Beasts (+1 battle)
Logistics: Capital Ship Hulls (-1 Combat Losses)
Misc:
+2 CPC Rep 3 bonus, leading Coalition
2d8 for Tactical Maneuvering, KISS LC10 bonus
TacDoc: Gelean Goodnight Kiss (+2 to enemy combat loss roll)
Total bonus: +23 to battle, 2d8+10 TacMan
[Mil] Send 4 units led by Commander Fiona Aeternus to defeat the Caller AI Efficiency (See Tabulation below) - .
Spoiler: Tabulation
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Current counts:
2 Wrath units (current leader, Mil 9) [disregarding neutral units swayed]
4 GLR units (w/ general Fiona Aeternus)
6 ANE units
6 NDA units
3 DCC units (w/ general Prince Sukero)
5 DNM units
3 VSL units (w/ general Sildr-Vos)
3 KBC units (w/ general Engels)
3 KNV units (w/ general SPACE HORSE)
Most of these will take 2 distance loss rolls, except for ANE and VSL. The former takes only 1, the latter takes none.
Total +35 from units, disregarding both distance losses and swayed units.
Suggested Tech set, provided by faction:
Armor: Enhanced Microplating (+1 battle)
Personal: Lyraen Elemental Implants (+1 battle)
Ranged: EC Lances (+1 battle, +1 enemy casualties on victory)
Engines: Sublight Engines (+2 Tactical Maneuvering)
Warmachines & Live Weaponry: War Beasts (+1 battle)
Logistics: Gestalt Warmind (+2 Tactical Maneuvering per extra general sent, of which there are 5. Total of +10 to tactical maneuvering.)
Total of +4 Battle, +12 TacMan.
Courtly Schemes
[Int] Raid M5 Sonic Hedgehogs TP 1 [Roll 19] - .
[Int] Secret [Roll 15] - .
?????
[Mil] Send 1 unit to secure J12 - .
[Dip] Stabilize M7 [Roll 18, TN 12] - .
Non-Actions
- Accept Platinum Elite Battlefield Health Services, Resident Spies, and 3 Units from NYX via Embassy.
- Gift Energy Conversion Weaponry, Capital Ship Hulls, Lyraen Elemental Implants, EC Lances, EGGRE, & Limited Transporters to NYX via Embassy.
- Gift EC Lances to KRO as part of an earlier agreement, via Embassy.
- Accept Embassy from KNV
Spoiler: Ruler Info
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Xavier Bonaparte, Aeternal Emperor of The Gelean Empire and its Protectorates
Diplomacy: 10
Military: 10
Economy: 3
Philosophy: 1
Intrigue: 8
Spoiler: Additional Notes
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New Ruler Next Round?
No
Military Units 10/19
- Gelean First Fleet (the second one) - Three Valkyrie-class Ships Foundation and Empire, Gray Lensman, and Presumption, along with their support vessels and drones.
- Gelean Second Fleet (also the second one) - Three Valkyrie-class Ships Warlord of Mars, Odd John, and Wind in the Door, along with their support vessels and drones.
- Gelean Third Fleet - Three Valkyrie-class Ships, along with their support vessels and drones.
- Gelean Fourth Fleet - Three Valkyrie-class Ships, along with their support vessels and drones.
- Platinum Ogre Fleet
- Mercenary Contrapsions
- An'Null's Hopefuls 1
- An'Null's Hopefuls 2
- Ascendancy Killbot Fleet 1
- Ascendancy Killbot Fleet 2
Generals:
- Commander Fiona Aeternus (Mil 10)
Embassies:
- Kombuch Embassy on Verne
- Celenian Embassy on Verne
- Watcher Embassy on Verne
- Ndoda Embassy on Verne
- Kronin Embassy on Verne
- Nyxian Embassy on Verne
Philosophy Overview:
State Phi: The Source (5 LC: +1 Secret Actions; 10 LC: 2d8 to Tactical Maneuvering)
K9 - The Source
K7 - Open
J10 - Open
L10 - The One
L8 - Open
L6 - Open
M9 - Open
M7 - Open
M5 - Open
Technologies:
Military: Capital Ship Hulls, War Beasts, Energy Conversion Weaponry, EC Lances, Lyraen Elemental Implants, Enhanced Microplating, HEAT Engines, Gestalt Warmind
Economy: EGGRE, Limited Transporters, Trade League, Currency Mints, FLEX Security, Long Range Advertising
Temporary Cultural Identity - Empath Agents: 2d8 for Stabilization and resisting Unrest in the Capital
Permanent Cultural Identities - EMPTY
Military Specialization - Gelean Goodnight Kiss: On a successful Tactical Roll when attacking a region, GLR opponents add +2 to their Combat Loss rolls.
Permanent Military Specializations - EMPTY
- Personnel Armament - Lyraen Elemental Implants (+1 to battle, Arcana [NONE])
- Ranged Weaponry - EC Lances (+1 to battle and +1 to enemy losses on victory, Arcana [Screeching Crystals] and Gemstones [Haethalian Rubies])
- Armor and Shields - Enhanced Microplating (+1 to battle, Hard Metals [NONE])
- Engines HEAT Engines (+1 to battle, Fuel [NONE])
- Warmachines and Live Weaponry - War Beasts (+1 to battle, Fauna [Space Whales])
- Logistics - Capital Ship Hulls (-1 combat losses, Hard Metals [Symbiotic Alloys])
- Medicine, Mad Science, and Blessings
- Reconnaissance and Divination
- Stealth, Sabotage, and Traps
- Fortifications, Sappers, and Planetary Siege Weaponry
Trading posts
- K9 (Screeching Crystals) TP1
- L10 (Space Whales) TP1
- I7 Mushroom Tea TP2
- R28 Haethalian Rubies TP2
- L6 Symbiotic Alloys TP1
Spoiler: Gelean Protectorates and Political Overview
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Gelean Empire - Capital in K9 (Neo Sol), annexed colonies in K7 (Brighthollow Expanse) and L10 (Aurora). Primary Hegemon.
Faivi Ascendancy - Capital in L8 (Ascendancy), annexed colony in M9 (Buoizoi).
Hexen Council - Capital in L6 (Hexglyph), no colonies.
Jelevin Allied Nations - Capital in L10 (Allied Nations), no colonies.
Mobius Republic - Capital in M5 (Mobius System), no colonies.
NEED N4 HERE
Occupied Territory: M7
Spoiler: Link to Rolls
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