Depending on the edition, or exact game, V could be the healer of the party.

WH has lower magic than D&D, and that would impact a lot of the plot.
Dragons in WH don't cast spells, for instance.

Quote Originally Posted by RossN View Post
Belkar is the first character who is a bit problematic. Halflings in Warhammer are much weaker hand to hand combatants than humans - even if Belkar rolled the maximum for his Weapon Skill and Strength he would still only be as capable in hand to hand as an average human (they have compensation in being better with missile weapons but Belkar isn't exactly an archer.) There isn't an obvious way around this so while you could 'build' Belkar, maybe as a Woodsman > Scout > Vampire Hunter he'd be swinging below his weight.
Belkar should already be weaker than he is anyway. His build is heavily unoptimized by 3.5 standards, even in SRD, and he performs to be that good at fighting only because of Rules of Cool and Plot Armor.