Quote Originally Posted by Man_Over_Game View Post
The Deets:
Thanks! It looks completely reasonable, and that it'd add fun for that playstyle.



Quote Originally Posted by Man_Over_Game View Post
One thing I've used is +1 to hit for each other creature adjacent to that target that is its enemy. Deduct this bonus by -2 if the target has a shield, -1 if the target is wielding a different weapon in each hand, +1 for each of the target's adjacent enemies that has Pack Tactics.

So if you're surrounded by 4 creatures, each of them gets +3 to hit. If you have a shield, each of them gets only +1 to hit.

If you're surrounded by 3 creatures, and all of them have Pack Tactics, they each get +4 to hit (+1 for each other adjacent enemy, +1 for each other adjacent enemy with Pack Tactics).

It makes Great Weapon Fighting have some severe downsides, while buffing Two-Weapon Fighting and Sword-and-Board Fighting more preferable, while also encouraging your allies to engage in melee combat (which helps divide damage evenly across the party, which is optimal for 5e).


This cuts down on circling (which is easy, as you've mentioned), but still provides incentive for engaging and surrounding a solitary target, or bottlenecking enemies. Lastly, it provides a well-needed boon to melee combatants, as Ranged combat is superior in almost every way.
Quote Originally Posted by Solusek View Post
I do like that added benefit for using a shield. Swarms of things might get out of hand with a bonus that could scale to +9 or higher! Perhaps capping out at no higher than +2 after all modifiers could be a compromise.
It feels like that would get a little bit more complex than is expected for 5e, and makes swarms more dangerous than they already are - up to +8 for swarms w/out pack tactics, or +16 for those with it (or +6 and +14 for a target with a shield). It fits the simulationist "its dangerous to be outnumbered, even by inferior enemies", though.