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2019-12-12, 02:02 AM (ISO 8601)
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#12
Re: Piracy Prices
Don't overthink it. You're not running a pirate simulator.
Calculate the amount of gold appropriate to the encounter, and tell them they find that much in goods - you can be a bit more poetic than that, of course, but describe amounts in values rather than weight, and just do enough research to roughly eyeball the size / weight if it becomes absolutely necessary (which it usually won't, at sea.)
When you want to have more wealth than that on a ship, put it in a form that's harder to sell, and make that a plot hook for an adventure - eg. illegal spices or somesuch that have to be smuggled into port.