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Thread: Mummy's Mask - Shifting Sands [IC]

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    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
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    Male

    Default Re: Mummy's Mask - Shifting Sands [IC]

    Natala al Akmet, Warsighted Oracle

    Natala nods hesitantly as Vershab speaks, quieting down as Sunset leads them to her friend’s domicile. Once there, she watched in confusion as the other archer slipped up the wall and called in to someone. She glances at the others, then back up to the window as they stood in awkward silence. When the door opened and a fairly unassuming woman opened the door, Nat nodded in greeting and followed the others in.

    She stood for a moment as the group gathered around the table, uncertain if she should sit or remain standing. She opted for the later and took a cup of tea, holding it for warmth and the smell, but not sipping yet. She glanced around the room, trying to gauge what sort of person this Tabiry was. When Turi asked about Sunset, Natala frowned, glancing around. Funny, she didn’t hear anything ...

    Setting down her tea abruptly, Natala clears her throat. ”I, too, would like to know where and. Sunset has gone. She was going to share some information with us...”

    OOC - Looking around the house. Nat is a little nervous that they are being tricked ... perhaps Tabiry khans betrayed Sunset and the group. Something is weird.
    Spoiler: Crunch
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    AC 21 HP 36/57 Init +8 Move 30
    F +5 R +8 W +8
    Weapon: MW longspear (+8, 1d8+3), Ancestral Weapon (+1 magic weapon of choice from pantheon)
    Spells: (Unl) guidance, detect magic, create water, read magic, detect poison, stabilize, mending, ghost sound, mage hand / (3/8) cure light wounds, unseen servant, ray of sickening, divine favor, remove fear, bless, protection vs evil / (1/7) cure moderate wounds, levitate, minor image, spiritual weapon, burst of radiance, lesser restoration, spear of purity / (1/5) cure serious wounds, heroism, searing light, summon monster 3
    Martial flexibility: 3/6; AW: 5/7: Spirit shield: 6/7; Blessings: 1/2
    Key skills: Diplomacy +12; KS History/Religion +9; Sense Motive +8; Spellcraft +8; Heal +5; Linguistics +5; KS All others +4; Craft Weapons +6
    Effect: Spirit Shield (+6 armor; 1 hr); poisoned (-1 Con)
    Last edited by Starbin; 2020-01-25 at 02:58 AM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y