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Thread: Arkum Game Thread

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    Barbarian in the Playground
    Join Date
    Nov 2019

    Default Re: Arkum Game Thread

    ”Hmmm if you uncroak the Dire Woof, the Anhog and the two Hobby horses that should bring you to exactly 200 juice! Let’s do that!” Harley replies with a smile ”We’ll leave the Palm bug to be Uncroaked during the mass uncroak” she then adds.

    Dee has the uncroaked carried to the top of the tower. Taking her time she inspects each body before casting

    Uncroaked hobby horse ( 14 turns) x2
    1/2/8/14
    Specials: uncroaked
    Damage 1d3

    Uncroaked anhog ( 14 turns)
    3/3/10/8
    Specials: uncroaked
    Damage 1d4

    As dee casts on the dire woof you see a flash of light as it rises to its feet

    Uncroaked dire woof (14 turns)
    6/5/13/12
    Specials: heavy, mount, forest capable
    Damage 1d6


    ”Spike on the subject of walls am I right in assuming that while our units are behind it they receive a defence bonus?” Harley questions.

    +2 defense on the walla

    ”Herring would you be able to make Dee and I immune to ranged attacks and Carny the city gates aswell? How much juice would that take you?” Harley then asks.

    I can do both gates and one of you.
    Last edited by Cyphermancer; 2020-03-11 at 07:42 PM.