Quote Originally Posted by SunderedWorldDM View Post
Great ideas! I'll be sure to use a few of these in my games, especially with the pacing: I've always been too nice to interrupt player's long rests in the middle of adventures, and I'm thinking that those days are over now.
I don't usually interrupt rests. Or if I do, I don't make the rest reset or anything. The reason why is that players are usually risk-averse. If you interrupt their rest, they'll either dig in their heels and try to rest again, or they'll leave the dungeon and rest. Either way reduces the game's pace and enforces a five-minute adventuring day, instead of discouraging it. I usually hit 'em right after the rest with positions dug-in during the rest, or with patrols in force. They'll still be at less-than-full-strength, but without getting the players' hackles up. Good luck!