Quote Originally Posted by Anonymouswizard View Post
To be fair, even by reputation it's closer to 'it doesn't matter what you roll as, if you don't pay smart you're dead', compared to Paranoia's meme of 'it doesn't matter what you roll, because you'll have died at least six times before the end of the session'.
Hey now! Half my Paranoia players lost fewer than 5 clones each session!

My general experience was that how you roll in play and how well the DM understands basic probability often matters more than anything else. How well you play is a close third, and with your character it mostly matters if it matches the campaign or not.

One game, this is nigh on 20 years ago now, there wasn't any real coherent campaign so we didn't have much to guide us character prep-wise except the DM's personality. The party ended up two high rolled melee monsters, one barely qualified to be a archer, one barely qualified as some sort of priest. The DM ended up running a mostly melee combat game a d thought 3 chances at 30% was equal to a 90% chance.

Needless to say the not-melee monsters suffered. Both had no fate points by the end, didn't have the trappings needed to get into their final advanced classes, and were literally incapable of participating in the final fight against a daemon (it was immune to ranged attacks and everything the priest guy had). Mostly it was the undetectable ambushes from behind during fights that got us. Being unable to not be in melee, surprised, and out numbered, no matter what we did or where we were, pretty much negated to non-melee oriented characters.

The DM wasn't a bad person, he just didn't grok how probability worked or how WHFRP differed from more forgiving or shining hero systems. He thought he was giving us chances to shine and the dice just weren't cooperating.