Spoiler: Vershab's Status, Round 1
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Vershab Fethi
Male True Neutral Human Blood Arcanist, Level 7, Init 12, HP 51/51, DR 5/- (vs. Nonlethal), Speed 30 ft.
AC 15, Touch 11, Flat-footed 14, CMD 13, Fort 3, Ref 4, Will 6, CMB +2, Base Attack Bonus 3
Mage Armor (Extended, 14 Hours), Shield (+4 Armor, +1 Dex)
Abilities Str 9, Dex 12, Con 12 (10 currently), Int 21, Wis 10, Cha 14
Condition Fly Spell (60 ft fly speed, duration 5 minutes)
4/10 Arcane Reservoir Available
0/5 Grave Touch Used
Draak 25/25 HPs

"I will be using a ray of negative energy to try and weaken the enemy. It should both injure them and make them less dangerous, Turi," projects Vershab over the message spell as he draws and activates a wand of pale white bone. A streak of black energy that seems to suck in the very light around it bursts from the wand towards Turi's attacker.

Spoiler: Mechanics
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Use wand of Enervation - Ranged Touch Attack (1d20+4)[8] to hit, (1d20+4)[15] (20/x2), applies (1d4)[2] temporary negative levels that last for 9 hours (with an additional (1d4)[4] negative levels on a critical hit). This applies a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks and reduces the enemy's current and total hit points by 5 for each negative level it possesses.