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Thread: Mummy's Mask - Shifting Sands [IC]

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    The scene turns to utter chaos. The fallen camel and its companion grunt in terror, get back on their legs, and try to escape, incoming drivers swerve to avoid crashing into them or into the overturned chariot, the outcry triggers a brutal crowd movement among the spectators that threatens to crush those unfortunate enough to be smaller or weaker, the announcer makes indignant calls for order that no one pays attention to, a rush by several guards to come in and assert control is severely hampered by the throng of panicked people, Turi hears Natala in the distance, trying to cast spells... In the middle of the storm, an eerie quiet falls over the tiny area were a faceless assassin tries to enact revenge on the Relic Knights, and for what motive?

    The road ahead of her clear of obstacles, Lehasti reluctantly prompts her camels to resume the race. Azkin jumps down the accelerating chariot, but he trips and falls on his face. Vershab approaches and attempts to cast a draining ray, but the masked man easily dodges his attack. Turi attempts to use his powers to disappear from sight... His assailant immediately takes advantage of the brief drop in his defensive posture to strike again.

    Spoiler: round 2
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    Azkin takes (1d6)[5] damage from the fall and is prone.

    EDIT - corrections below to allow for Turi's move action to stand up.

    The assassin gets an AoO on Turi for casting a SLA (-4 AC, prone) (1d20+11)[28] miss chance (1-20 misses) (1d100)[79] damage (1d4+7)[11] cc(30+) (1d20+11)[26] cd (1d4+7)[9] - hit

    If hit, Turi needs to make a Concentration check DC11 + damage taken (1d20+6)[14] or lose the spell

    Then, another AoO when Turi stands up, for 9 damage (rolled in OOC)

    If this happens, then the assassin will attack again on his turn
    #1 (1d20+11)[22] miss chance (1-20 misses) (1d100)[42] damage (1d4+7)[11] cc(30+) (1d20+11)[17] cd (1d4+7)[8] - hit missed since he's no longer prone
    #2 (1d20+6)[18] miss chance (1-20 misses) (1d100)[86] damage (1d4+7)[11] cc(25+) (1d20+6)[19] cd (1d4+7)[10] - miss

    Turi takes 22 20 damage and needs to roll a DC17 Fort save.

    Last edited by Gwynfrid; 2020-08-16 at 10:28 PM.