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Thread: Empire 6: Embers of Dawn IC

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    Orc in the Playground
     
    OrcBarbarianGuy

    Join Date
    Oct 2015

    Default Re: Empire 6: Embers of Dawn IC

    Spoiler: Banner
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    Ixkarr
    Regions 293, 295

    Spoiler: Leader
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    High Chieftain Rakthuk

    Diplomacy: 7
    Military: 9
    Opulence: 3
    Faith: 3
    Intrigue: 2

    Projected stat increases: +1 Diplomacy, +1 Military
    No new ruler for next round.


    Actions:
    1. [Diplomacy] Stabilize 293
    Unrest still lingered in Tasathhi, as the Koxrrit had not accounted for the enmity between the Sharghi and the Astelte. Itsak, apparently disillusioned with the orcish quest for glory, moves to the shores of Lake Darah with a few of his trusted confidants. Once there he begins to more closely oversee the happenings in the region. He decrees that the Sharghi and Astelte pay their tributes separately, and also offers the Cackling Queen and her remaining warriors a position within Ixkarr's army.
    Roll: 16

    2. [Diplomacy] Attend the First Solar Conference of Sikar

    Subactions:
    -Accept the SHA gift of the Sun Sword

    3. [Military] Attack 278 with 3 units, led by Rakthuk (total bonus +12)
    The Naherin Coalition has assembled a large army and is advancing on the Soreni! What a glorious opponent to beat! A challenge is issued to Xehra Tzkepte and the Koxrrit host starts marching towards Soreni lands to aid them in their defense. While en route word reaches them that the Naherin have called their allies the Ashir to join the fray, and they're riding to meet the orcs. Rakthuk orders his troop to make camp near Txalitya, intending to meet the Ashir army in battle there. Rakthuk stands ready to personally fight whoever it is that leads these desert riders.

    Route: 291->279->278. No distance losses.
    Challenging enemy leader to a duel
    Attempt to use Reckless Attack tactical doctrine


    4. [Military] Thekr goes on an errant quest in Nellen (291)
    The Dolod truly baffled everyone in Ixkarr. They had willingly drawn a curse on themselves by banishing the Dream Speakers, who were clearly favored by the spirits (and the Sun, as some now believed). What's more, they had arrived in Tasathhi (293) to preach the very same doctrine that had brought them to disaster. They were terribly misguided in their efforts. With a little nudging Thekr agrees to leave for Nellen, to learn more of these strange people. Hopefully he'd be able to show them the Dream Speakers were a boon rather than a hindrance, and to gain some glory as well. Perhaps by conquering the "Snarled Stone", as he'd conquered the Maw of Sikar? Rolls: 11 on the contested Diplomacy roll, 19 on the quest. Great Success, 2 Treasure gained

    5. [Military] Defend 293 with 1 unit, led by the Cackling Queen (total bonus +6).
    It's soon realized that the Ashir aren't the only ally of the Naherin Coalition the orcs have to face. A small army of the Nocturnal Hydra is seen marching towards Tasathhi. The warlord known as the Cackling Queen stands ready to defend her homeland yet again, convinced by Itsak to this time do so under the banner of the united clans of Ixkarr. Unwilling to accept defeat again, she intends to be the very first of her elven warriors to sink her axe to the enemy commander's flesh.

    Challenging enemy leader to a duel
    Attempt to use Reckless Attack tactical doctrine


    Nonactions:
    -Support the SHA conversion of 293
    -Spend one SoS favor to raise Reputation by one
    -Accept that ALO donates one Treasure to the SoS in Ixkarr's name

    News and rumors:
    -The local Truthseer is asked to explain the concept of concubinage, and then promptly dismissed from advising the orcs. Whether deservedly or not, she is blamed for Karra being in effect a hostage and unable to return to her clan. The warriors square up for glorious battle as they had wanted all along, until news of war start trickling from the far south. Sensing opportunity for even greater glory, the warriors opt to go fight in the east instead. Rakthuk still wishes to march west to see his daughter returned to him, but is powerless against the majority of chieftains and warriors.
    -Early talks between the Ixkret clan and the denizens of 294 go well, but any further talks have to be postponed because of the war effort.
    -One of the Ippathaka twins suffers from several nightmares on the journey back from the Solar Conference. She was already known to be a gifted dreamer, so this is worrisome. Are these just bad omens, or something worse?

    Spoiler: Statistics
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    Diplomacy:
    Cultural identities:
    Glory or Death (dueling) [temporary]

    Military:
    Army units 4/8
    Navy units N/A

    Heroes:
    Thekr of Rathox (9)

    Opulence:
    Trade posts:
    N/A

    Resource requirement: Wood (unmet)

    Treasure 0/5

    Other items:
    1 Dreadsilver cache

    Technologies:

    Animal Husbandry
    Irrigation
    Pottery

    Previous rounds:
    Round 1
    Round 2
    Round 3
    Last edited by OmnivorousOgre; 2020-09-06 at 01:10 AM.