Gerald Sotheby
M CG Human Cavalier (Disciple of Pike),
Level 2,
Init 1,
HP 24/24,
Speed 20
AC 18,
Touch 11,
Flat-footed 17,
CMD 17,
Fort 6,
Ref 1,
Will 0,
CMB +6,
Base Attack Bonus 2
Bardiche +6 (1d10+6, 19-20, x2)
Lucerne hammer +6 (1d12+6, x2)
Halberd +6 (1d10+6, x3)
Banded Mail (+7 Armor, +1 Dex)
Abilities Str 19, Dex 13, Con 16, Int 7, Wis 10, Cha 13
Condition Resolute: When wearing armor, reduce 1 point of incoming damage to NL
Challenge: 1/1
Tactician: 1/1, 4 rds
Honorable Champion: 1/1
Bigger they are: +1 AC vs large enemies, +2 vs huge
(1d20+1)[8] init, if applicable
(1d20+6)[26] grapple
Nathaniel Sotheby
M CG Human Inquisitor (SancSlay/RavHunt/Heretic),
Level 1,
Init 4,
HP 19/19,
Speed 30
AC 18,
Touch 14,
Flat-footed 14,
CMD 15,
Fort 5,
Ref 4,
Will 6,
CMB 1,
Base Attack Bonus 1
Glaive +5 (1d10, x3)
Daggers +5 (1d4, 19-20, x2)
Mace, Light +5 (1d6, x2)
Chain Shirt (+4 Armor, +4 Dex)
Abilities Str 10, Dex 18, Con 15, Int 8, Wis 16, Cha 10
Condition Dirty fighter: +1 damage when flanking
Child of the Shadows: +2 init in urban settings
Spells: (1st level)
Divine Favor: 1/1
Heightened Awareness: 1/1
(1d20+4)[23] init
(1d20+5)[18] glaive trip attempt (if grapple failed)