Spoiler: Map
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Thug#1 is the collector, who is unconscious

Thug#4 is dead
Thug#5 fled
Thug#6 is just hanging back. He looks kinda scared.
Thug#7 is an archer.
Thug#8 was attacked by the dragonborn paladin Zophar and is nearly dead.

Spoiler: Combat Round 1 - It's Screech's turn!
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Initiative order:
Archers - 21 - already went
Zophar Ghehadur - 19 - already went
Barrel throwers - 15 - already went
Screech - 14
Robert Albey - 9
Rhino guys - 9
Rever - 5

Inspiration Reminder:
Robert Albey has 1 inspiration point
Zophar Ghehadur has 1 inspiration point
Rever Rockhide has 1 inspiration point
Screech will be awarded 1 inspiration point if whismur tells me how much gold he has (ooc please)


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The powerful paladin Zophar bonks the head of his prisoner with the blunt side of his blade, sending the would-be toll collector straight to sleep. He then rushes over to the nearest archer and gives the man a nice scar to remember him by.
AAAAHHHRR” says the archer, who is not dead yet.

On the left side of the cliff, a lifeless thug, struck by rune-induced friendly fire, plummets down to the dirt, bringing down a large barrel with him. The barrel lands intact, without breaking, nor spilling any of its contents.

On the other side of the cliff, the other thug manages to activate his contraption.
An identical barrel comes flying down aimed at the Genasi Fighter, Robert, and lands breaking with a crashing sound. A mysterious black substance spills from the inside and quickly takes up the form of a large pool of foul smelling ooze.
After throwing the barrel, this thug vanishes inside a secret tunnel.

Robert needs to make a dexterity saving throw DC 13 or suffer [roll]3d6[roll] bludgeoning damage from the falling barrel.