R1T8: Abrax tries to steel himself against the poison, but it is as if these creatures have a poison designed to lay you low as you feel helpless against it. Now he feels significantly impaired. He strikes out at his assailant in a hail of strikes. He manages to adapt to speed striking instead of raw power in hopes of ending this fight quickly before he is overwhelmed. He's not used to his and his swing is wild, but a short snap kick finds some success that does 6 (+1d4 bleed) to Green.
Spoiler: Impaired
Show
Impaired: A character impaired by Strength poison experiences rapid muscle atrophy. She takes an additional –2 penalty on the affected Strength-based rolls, and is always considered to be carrying at least a heavy load.

R1T7: Blue bites Abrax for 2.

Abrax roll a Fort save vs. the incoming poison!

R1T6: Hargrimm, within the span of just under 10 seconds, Abrax was bit multiple times by spider-like creatures, and he definitely appears to be affected by poison. What do you do?

Marius on deck, Wren in the hole ...

Spoiler: Battle Tracker
Show
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref & AC vs. traps when FF'd.
HEROES: +2 deflection bonus to AC til R4T10 (Z's deflection aura domain power).
Marius: 22. Aura of misfortune.
Wren: 16. Invisible. Dagger in hand.
Red: 15. (18:18).
Zauberei: 10.
Green: 9. (12:18). BLEED 1d4!!!
Abrax: 8. Must make a DC 14 (16 w/ waiting for initial save from Green's newest bite) Fort save vs. poison each round til R4T8 (STR Track)!!!
* Weakened: A character weakened by Strength poison suffers a –2 penalty on Strength-based attack rolls, damage rolls, skill checks, and ability checks. Her carrying capacity is divided by 3. She is always considered to be carrying at least a medium load.
* Impaired: A character impaired by Strength poison experiences rapid muscle atrophy. She takes an additional –2 penalty on the affected Strength-based rolls, and is always considered to be carrying at least a heavy load.
Blue: 7. (18:18).
Hargrimm: 7.6