HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref & AC vs. traps when FF'd.
HEROES: +2 deflection bonus to AC til R4T10 (Z's deflection aura domain power).
Marius: 22.
Aura of misfortune.
Wren: 16.
Invisible. Dagger in hand.
Red: 15. (18:18).
Zauberei: 10.
Green: 9. (12:18). BLEED 1d4!!!
Abrax: 8. Must make a DC 14 (16 w/ waiting for initial save from Green's newest bite) Fort save vs. poison each round til R4T8 (
STR Track)!!!
*
Weakened: A character weakened by
Strength poison suffers a –2 penalty on
Strength-based
attack rolls, damage rolls, skill checks, and ability checks. Her carrying capacity is divided by 3. She is always considered to be carrying at least a medium load.
*
Impaired: A character impaired by
Strength poison experiences rapid muscle atrophy. She takes an additional –2 penalty on the affected
Strength-based rolls, and is always considered to be carrying at least a heavy load.
Blue: 7. (18:18).
Hargrimm: 7.6