Thankyou again for your answers! I'll fix Battle Surge, I assumed it could include the caster as well.
UPDATE: I have also replaced Eldritch Flurry with a feature more in line with the standard levels of power (but keeping it as an optional feature, with a big disclaimer). Take a look at it if you want!
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Thankyou for your feedbacks too!
In the case of spells like dancing lights or wall of force, you cast them targeting one of the squares you can reach within Touch range, and then you can extend the spell's effects as you wish within the limits set by the spell's text. For example in the case of wall of force, the limit is only to create the panels contiguous to each other, while with dancing lights you can move the lights up to 60 feet with your bonus action. For further clarity, I could specify that Martial Magic only reduces range at cast time.
Yes, I know. That's weird...
However, you couldn't cast them further than you can reach within Touch range, so it's more of a note of flavor that gives the feeling of the spell being "exploded" directly from your body, like a nova.
Yes, nothing more, nothing less. All aimed at giving the spells the feeling of a maneuver.
The idea was to find an alternative for the original War Magic, which would allow to overcome the slow spell slots progression of the EK, transforming all the cantrip with spell attack rolls into a sort of Eldritch Blast. The result is far too strong, but I liked the mechanics so much that I decided to leave it as an optional feature, adding a big disclaimer. I'm not ruling out that I could recycle it for a Warlock subclass! ^^
Again, it's all about giving even more of the feel of maneuver-like spells
Yes, this feature is triggered with counterspell and shield (for example, absorb elements doesn't work with it). I have not explicitly specified these two spells because I want to leave room to possible new spells, official or homebrewed.
I don't understand where this misunderstanding comes from. O_o
This feature simply allows you to consider the Eldritch Strike's attack roll you make before casting a spell as if it were a spell attack roll, and therefore convertible into a melee attack via Weapon Bond. Basically, it allows you to make a melee attack even if the spell doesn't originally have a spell attack roll, or one more if the spell has fewer spell attack rolls than the number of attacks you can make during an Attack action, but you can't convert it to a cantrip using War Magic since you're not making an Attack action.
I tend to see it more as an alternative to the Battlemaster, with more versatility given by the Wizard's spells. Indeed it may seem complicated at first glance, but from what is my experience with the original class from which I took part of the features, I assure you that 5 minutes are enough to get used to the mechanics. ^^