Spoiler: Umara statsHP 222/222 (20 extra from The Serpent's aid spell)
Spell slots
Level Total Slots Slots Expended 1st 4 0 2nd 3 0 3rd 3 0 4th 3 0 5th 3 0 6th 2 0 7th 2 0 8th 1 0 9th 2 2
Active effects: Comprehend Languages, Longstrider, Fire Shield, Contingency
One of the figures on a broom flicks a hand up as soon as the array of rainbow colors begins to form.
"Rule number one: Don't fight fair."
Spoiler: MechanicsCounterspell. 9th level. That Prismatic Sphere is going to mess us up if I don't put a stop to this now.
As the colors fade, she pushes a stray lock of silver hair out of her eyes and scans the temple and the grounds nearby, her grey robes flapping in the wind.
"Rule number two: Hit them with everything you've got."
She snaps her fingers and everything nearby explodes, rocks and fire flying in every direction. There's a roar off in the distance as the wizard academy experiences a similar explosion.
Spoiler: MechanicsMeteor Swarm. One 40-foot radius sphere centered at Huitzopochitl's feet - it should hit everyone on top of the temple except for the party. Another two 40-foot radius spheres for the other groups of foes visible on the map. The last 40-foot radius sphere into the center of the wizard academy to the north - it's all wooden towers, so they should go up in flames.
I need DC 20 Dexterity saving throws from every creature except for the party. (20d6)[70] fire damage and (20d6)[63] bludgeoning damage, save for half.