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    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2007
    Gender
    Male

    Default Re: Huitzopochitl wants to rip your heart out (IC)


    AC 22. (aberrations, celestials, elementals, fey, fiends, undead and all spell attacks at disadvantage)
    HP 204/204.
    PP:16. Darkvision 60'.
    Speed: 40'. Swim 60'.
    Initiative:+1.
    Languages: elvish, common
    Immunities: charmed, disease, frightened
    Resistances: Fire, Radiant
    Active Conditions or Buffs: Longstrider, Deathward, Protection from Evil and Good
    Spoiler: Human Paladin of Devotion
    Show

    Saves:
    S:+9 D:+10 (+2) Co:+12
    Int:+2 W:+8 Ch:+10
    Advantage: saves against spells/magical effects

    Add shield AC (+2) to Dex saves against magical effects that target only me. Reaction to negate damage completely if allows half on a success.

    Attacks:
    +3 Longsword: ATK: d20+16 DMG: 1d8+10+1d8 radiant
    +2 Lance: ATK: d20+15 DMG: 1d12+9+1d8 radiant
    Longbow: ATK: d20+7 DMG: 1d8+1
    Net: ATK +7 Large or smaller creature restrained until freed. (Str DC 10 or 5 slash)

    Advantage on melee attacks while mounted against medium creatures

    Other Actions

    Channel Divinity: Used 0/1 per short rest
    Sacred Weapon. Turn the Unholy.
    Cleansing Touch: Used 0/2 per long rest
    Holy Nimbus: Used 0/1 per long rest
    Lay on Hands Pool: Used 0/100 long rest

    Bonus Actions

    Shield Master Shove:
    Spells: Sanctuary(1st), Thunderous Smite(1st), Wrathful Smite(1st), Branding Smite(2nd), Blinding Smite(3rd), Spirit Shroud(3rd)

    Reactions
    Boon of Invincibility

    Spell Slots Used
    1: 0/4. 2: 0/3. 3: 1/3. 4: 2/3. 5: 0/2.
    Wish: 2/3
    DC 16. Spell ATK: d20+8.

    Passives
    Aura, 30'. +2 all saves. Immune Charmed and Frightened.
    Always under Protection from Evil and Good: aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls.

    Pegasus: AC 12. HP 59. Fly Speed 90'.



    Vasily spurs his mount into motion and bellows a challenge to the idol, leveling his lance towards it. Ghostly forms begin to swirl around him and frost forms on his armor as his pegasus dives.

    Spoiler
    Show
    The idol is large, correct? So no advantage on attacks and can't do the trick of using reach attack to avoid the attack of opportunity.

    Bonus action: Spirit Shroud, Cold Damage
    Spoiler
    Show
    You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.

    Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn.

    In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.


    Move to melee reach, maintaining maximum elevation (15-20 feet up?)

    +2 Lance: ATK: (d20+15)[29]
    DMG: (1d12+9)[12]+(1d8)[4] radiant + (1d8)[1] cold

    +2 Lance: ATK: (d20+15)[16]
    DMG: (1d12+9)[15]+(1d8)[8] radiant + (1d8)[8] cold

    If one of those is a crit I'll be smiting.

    Ouch... At least he can't heal until the start of my next turn...
    Last edited by Barbarian MD; 2022-04-29 at 10:43 AM.