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Thread: Cosmic Hunters (IC)

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    Geeksthenewsexy's Avatar

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    Default Re: Cosmic Hunters (IC)

    "Hhhhmmm....a moment, please." Fishing out a set of House Kundarak's famous Warder's Keys, 'Drucilla' palms them as her eyes take on the tell-tale faint violet glow given by her Detect Magic abiliy. Checking the hallway itself for magic, she steps up to begin examining the door carefully.

    Spoiler: Statblock
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    Myriad
    Female C/G Changeling Rogue 3 / Silver Key 10 / Invisible Blade 5 / Warlock 2, Level 20, Init 8, HP 222/222, Speed 30' Land
    AC 34, Touch 24, Flat-footed 28, Fort 22, Ref 24, Will 22, Base Attack Bonus +16/+11/+6
    +4 Steel Deadly Precision Vampiric Dagger of Parrying +27/+22/+17 (1d4+10 (+1d6 vs Living), 18-20/x2)
    Eldritch Blast (vs Touch AC) +20 (3d6, x2)
    Sneak Attack Denied Dex or Flanked (+8d6, -1d6 to cause Bleed)
    +5 Easy Travel Glamered Mithril Breastplate of Nimbleness (+10 Armor, +6 Dex, +2 Deflect, +6 Misc)
    Abilities Str 22, Dex 22, Con 22, Int 26, Wis 18, Cha 26
    Condition Awake, Alert, Unencumbered, Healthy, Disguised (Dwarven Locksmith/Explorer named Drucilla Kundarak)
    Active Invocations & Effects Beguiling Influence, See The Unseen, Detect Magic
    Other Defenses SR 25, Mettle
    Spoiler: Automatic Trap Search Check
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    If Myriad gets within 5' of a mechanical trap, she automatically makes a Search Check thanks to her Trap Sensitivity feat. I will simply include this roll in every post so as not to slow down the game pacing. As she has 'detect magic' active at all times, this can also be used if she detects anything that looks remotely like a magical trap as well.
    Search For Mechanical Traps: (1d20+37)[52]

    Slight of Hand to Palm Her Lockpicks: (1d20+20)[21]
    She'll use Detect Magic to examine the area and also check the door for any magical spells on it whatsoever.
    If the automatic mechanical trap check (in the spoiler above) doesn't trigger, she'll search for magical traps.
    Search For Magical Traps: (1d20+37)[44]
    If there are any traps whatsoever, she'll attempt to disable them. (She can bypass arcane lock spells as though she had cast them, ignore glyphs of warding as though she knew the password - even glyphs that have no password - and bypass the magic of a hold portal as though she could cast knock at will)
    Disable Device: (1d20+33)[37]
    If there are no traps found, and no magic visible, she'll check to see if the door is even locked. If it is, she'll attempt to unlock it.
    Open Lock: (1d20+33)[52]
    Last edited by Geeksthenewsexy; 2022-05-17 at 06:12 AM.
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