Delja follows closely behind the "dwarf" with her weapon ready but pleasantly surprised to see the room is still mostly there. She was expecting something more unusual, perhaps an unholy mixture of elemental-adjacent demiplanes encroaching into the suite. Only the strange sphere gives her some pause. Hey, "Druce". What's that? she inquires, as she crosses the room to approach the double door on its opposite end, giving the orb a wide berth and keeping an eye on it even as she scans for the rest of the room for anything out of place.

Spoiler: Checks.
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Spot: [roll]1d20+26[/QUOTE] for the reason stated above; and
Listen at the other door as before, to get an idea of what could be on the other side: (1d20+24)[33]