Actions to take: sway merchants in 8.
Special Actions Available: D5 I5
Special Actions Used: E5 M5
Diplomacy
Spoiler
Show
Region Ownership/Claims/Supports Table to be simplified?
Reputation/Favours To be updated
The Abyssal Stewards: Rep 1, 1 Favours (Expected Change: +1 Rep)
The Chelonian Chora: Rep -1, 0 Favours (Expected Change: None)
The Divine Nacres: Rep 1, 0 Favours (Expected Change: None)
International Prestige: Rep 3, 0 Progress (Expected Change: None)
Cultural Exchanges
Lambent Syndicate
Coral of the Protected Statera RIP
Cultural Identities
Let's Have a Cuppa - 2d8 to Swaying
Military
Spoiler
Show
Units: 6/10 (Expected Change: ?)
- Republican Guards - recruited R1, was destroyed in the 1st invasion of Kaarme
- 1st Selachian Battalion - hired R2, looted a temple in Bloodhome, fought in the 1st invasion of Kaarme
- 2nd Selachian Battalion - hired R2
- Black Guards - hired R3, assassinated the Plo'uogoar
- Selachian Elites - gained R7
- Region 13 unit - gained R9
- Sheade Regulars - recruited R10
Generals
Zabkrew - Mil 9,
Graceful Show of Force:
+1 to tactical maneuvering
-20% enemy casualties
-20% own casualties
+12 to enemy leader loss roll
+2 to own leader loss roll
You may make a Sway attempt against a randomly determined support in the battlefield region (regardless of the outcome of the battle)
Fortresses
Huurdrav, Lojan
Perfected Tactical Doctrines
None
Military Technologies
Death Commando Conditioning +1 to battle, requires Lamia Extract
Economy
Spoiler
Show
Treasure: 7 (Expected Change: -3+3)
Trade post income: 3 Treasure/round
Trade Posts List to be simplified
Total Owned ?? (?? for Treasure gain)
Cities
Sheade, Lojan - Swaying
Oarngalau, Selach - Battles
Trade Routes
Coral of the Protected Statera RIP
Lambent Syndicate
Lighthouse
Forests of Astral Yearning
Specialised Ships
Losinka Alaku: A Specialized Ship in the form of a Juvenile Reefback with an experienced crew. +4 vs theft, +1 to Explorations and Buyouts made with it.
Civilian Technologies
Megafaunal Tailoring No mechanical effect
Graduated Symbiosis No mechanical effect
Faith
Spoiler
Show
State Faith: Shimmers of Unseen Bane
Faith Holy Sites: lots
Organised Faith Bonuses
+1 Conversions, 2d8 to Impressing
Artefacts
None
Holy Orders
None
Miracles
SUB followers can cross toxic borders.
Intrigue
Spoiler
Show
Spies
Nope, no ninjas here.
Spoiler: Interesting quests
Show
ABS
[Offer] Bounty of the Depths -
(Offer: The Abyssal Stewards are offering Treasure! Benefit: 2 or 5 Treasure. Cost: 1 Favor for 2 Treasure, 2 Favors for 5 Treasure. Duration: Available until the end of Round 15. Details: Available to countries of Reputation -1 or higher. )
[Opportunity] Fueling The Forge -
(Opportunity: Countries may provide Units, Food, Labor, or Heat Sources to repay debts to the Abyssal Stewards. Reward: 1 Favor. Cost: 2 Units or 1 suitable Trade Post per Favor. Deadline: Available indefinitely - desired goods may change over time. Opportunity may disappear with 1 round’s notice. Details: Non-action to gift Units/Trading Posts. May not be used if no Favors are owed. )
CCA
[Action - Faith] Work on a means of unmaking the Dreaming Dead 2/? -
[Request] A Little Less Lonely Road -
(Request: The Chelonian Chora would be delighted to see established countries keeping them company in the Wastes. Reward: +1 Reputation for successfully Exploring or Prospecting a Wastes region. On a Wastes region Prospecting roll of 16 or higher, +1 Favor. Penalty: None. Deadline: Available until the end of round 15. Details: Available to countries with Reputation -2 or higher. Max of +2 Reputation from this request per Country.)
[Opportunity] An Appetite For Abundance -
(Opportunity: Countries may provide Treasure, Luxuries, Esoterica, or Fertilizer to repay debts to the Chelonian Chora. Reward: 1 or more Favors. Cost: 3 Treasure or 1 suitable Trade Post per Favor. Deadline: Available indefinitely - desired goods may change over time. Opportunity may disappear with 1 round’s notice. Details: Non-action to gift Treasure/Trading Posts. May not be used if no Favors are owed.)
Taboo: The Chelonian Chora have a religious vendetta against The Dreaming Dead. Penalty: -2 CCA Reputation for adopting The Dreaming Dead as a state religion; additional -1 CCA Reputation every turn thereafter unless abandoned, which grants +1 CCA Reputation. Duration: Indefinite. Details: None.)
(Task: Cooperate in the creation of the Songline of the Sunlit Seas. Available for Tropical zone countries only. Reward: +2 Favors (max); if Project is completed, additional reward given to all contributors. Penalty: None. Deadline: End of Round 12. Details: 1 Favor earned per sufficient length/content fluff submission fit for inclusion in the Songline. 1 Favor earned for spending a Faith action to contribute to the Project. Fluff submissions will still be accepted and eligible for Favor gains if the project is completed before the request duration expires.)
DNA
[Opportunity] A Need For Knowledge -
(Opportunity: Countries may provide Technologies, Toxins, Exotic Flora, or Exotic Fauna to repay debts to the Divine Nacres. Reward: 1 or more Favors. Cost: 1 previously unknown Technology or 1 suitable Trade Post per Favor. Deadline: Available indefinitely - desired goods may change over time. Opportunity may disappear with 1 round’s notice. Details: Non-action to gift Technology/Trading Posts. May not be used if no Favors are owed.)
[Offer] Survival Of The Fittest -
(Offer: The Divine Nacres are offering to procure Trading Posts for countries they like through means some might consider predatory. Benefit: The Divine Nacres will attempt to Coerce Trading Posts on a country’s behalf. Cost: 1 Favor per Coercion attempt. Duration: Available until the end of Round 15. Details: Normal restrictions on Coercion apply. Available to Reputation 1 or higher countries, and will not target TPs belonging to countries with a higher Reputation than the requesting country - other Organizations are considered to have a Reputation of 2 for this purpose.)
(Circumstance: The Divine Nacres are returning to their traditional seclusion. Benefit: None.Penalty: The TN to Raise Reputation with the Divine Nacres is increased by 2. Additionally, when using a Favor to Raise Reputation, it still requires a roll (though not an action), but the country which spent the favor gains a +2 bonus on said roll. Duration: From the start of round 10 to the end of round 15. Details: None.)
PRS
[Honor] Remarkable Reconstruction -
When a country rebuilds a TP or Holy Site that was destroyed by the Reavers, they may choose to let it enter play Open, rather than under their control. If they do so, they gain +1 Prestige. If a country donates 2 Units as a non-action to a region that lost units to the Reavers, they gain +1 Prestige and the region no longer qualifies for such donations by other countries. If a country successfully Sways or Impresses a Reaved Faction in a region they don’t control, they may choose for it to become Open instead of gaining the Faction’s Support; for every second Faction they restore in this way, they gain +1 Prestige. Special: Any country may rebuild Holy Sites or TPs destroyed by Reavers in uncontrolled regions. If multiple countries donate Units to a region that lost units to the Reavers, they both gain the Prestige, and the region gains the Units from all such donations received.
[Mystique] Renegades, Turnskins, And Defectors -
The first country in each starting zone to successfully Incite Betrayal will gain 1 Prestige. The first rebellion to arise on behalf of a specific country in each starting zone will gain that country 1 Prestige. The successful use of either the Galvanize Partisans Intrigue 5 Special Action or the Spark Claimant Revolt Diplomacy Action will suffice for fulfilling the second half of this opportunity; the Inspire Uprising or Spark Rebellion actions will not.
[Piety] The Religious Community -
(Opportunity: The first country in each starting zone to found a Holy Order will gain 1 Prestige. Duration: End of round 12. Special: If multiple countries in the same starting zone found a Holy Order in the same round before any others, both countries will gain the additional Prestige.)
Indefinite duration effects
[Strife] Big Fish In Small Ponds -
Prestige and PRS Rank will no longer correlate one to one: to reach PRS Rank 3 from PRS Rank 2 will require 2 Prestige, while reaching PRS Rank 4 from PRS Rank 3 will require 3 Prestige. This Prestige does not have to be earned in the same turn. Reaching PRS Rank -3 from PRS Rank -2 requires the loss of 2 Prestige in the same turn. If all available positions at a given PRS Rank are occupied when a new country would reach said rank, the country which gained Prestige least recently has their PRS Rank reduced by 1. Ties are resolved by roll-off with the tying country’s highest respective attributes, with the lowest rolls losing. Changing rulers will no longer result in PRS Rank loss when at PRS Rank 3 or 4, but will reset any accumulated Prestige to 0.
Special: The loss of Prestige still causes a loss of PRS Rank. Gaining Prestige when at PRS Rank 2 or 3 which is insufficient to rise to the next PRS Rank, or gaining Prestige when at PRS Rank 4, still counts for determining which country gained Prestige least recently. Losing PRS Rank resets the clock and clears out any accumulated Prestige which was insufficient to reach the next Rank, and counts as an instance of gaining Prestige for timing purposes only.
[Renown] A Monumental Undertaking -
Can work on one monument or similarly grand project in a region you control as a non-action. This requires a fluff description of the ongoing work, design, difficulties, progress, or similar. Three to four sentences should usually be sufficient. When beginning such a project, must decide on a 3-part project (+1 PRS) or 5-part project (+2 PRS).
[Acclaim] To Greatness -
Sea Power, Empire, Merchant Marine, or Holy Sea -> 1 Prestige. Usurpation results in Prestige loss for the usurped country.
[Honor] Blood, Stone, and Ink - PRS treaties can be made.
[Affluence] Opulent Optics - May spend 5 Wealth as non-action to gain 1 Prestige.
[Mendacity] A Lack Of Commitment - Prestige loss if a country Oppresses a faction in a region on which they have a Confederation claim. Prestige loss if a country backs down from an Ultimatum it has made.
[Notoriety] The Fragility of Fear -
[Ignominy] Stigma, Scandal, and Shame -
Prestige loss will be assigned: experience a rebellion in response to a failed Oppress Faction or Impress Aristocracy action, commit gross atrocities.
Prestige loss may be assigned: forced to acquiesce to a rebellion’s demands, badly lose a battle heavily favored to win, grossly humiliated or suffer a gross embarrassment.
Return captured general: can give -1 PRS to the other party, captured ruler: -2 PRS.