Grimgor Ghoulsbane, Dwarven Warder

Grimgor stood silent for a moment as Lara stormed out. He motioned for the others to depart as well, before he turned back to the man and his acolytes. With his pike in hand, he shook his head slowly. ”Ah told ye what would happen if ye spoke t'me Cap'n tha' way agin. ” The shaft of the pike snapped out, stopping a hair's breath from the side of the priest's head.

"But praps yer just daft. Or in too deep fer yer own good. If'n there be sumtin' dark in dis temple or town and yer wishin' fer a way out, speak now, lad. Otherwise, ye'll be wishin' thCap'n was th'worst o' yer problems." Grimgor's gaze took in all those still remaining, his offer/threat extended to all present.

OOC - Trying to give him a chance with some dwarven diplomacy. Diplomacy - (1d20+13)[32] ... with Sense Motive - (1d20+12)[31] to gauge the honesty of any response.

Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Silver Crane Waltz (see below); Darkvision 60’

Spoiler: Crunch
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HP 55 AC 24 (26) CMB/D +7/18
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Spoiler: Known maneuvers
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Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Divine Gift (War): 5/5
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 6 marks per day (can maintain up to 7)