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Thread: Empire 7: Into the Depths IC Thread

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    ElfRangerGuy

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    Default Re: Empire 7: Into the Depths IC Thread

    The Hymenocera Expanse
    Region 3 (Tropical)



    Leader: High King Lord Deca V
    Diplomacy: 6
    Military: 5
    Economy: 6
    Faith: 5
    Intrigue: 5

    Actions:

    [1][Faith] convert HS 4.1 (assist +2, +1 treasure, 2d8, TN12) 22
    [2][Faith] convert HS 4.2 (assist +2, +1 treasure, 2d8, TN12) 17
    [3][diplomacy] sway merchants in region 8 (+1 treasure, TN12 as I have the desired import) 11 (fail)
    [4][economy] buyout TP29.1 (Spinecrab) (+2 assist, +1 treasure, TN12) 16 (success)
    [5][diplomacy] diplomatic mission SW of region 29 (+1 treasure, +1 DNA, TN12) (the border of 29 that's only toxic and not a wastes too) 18 (great success, I'll take the merchant support as my free sway).

    rolls
    rolls for faith actions

    Non Actions:
    -provide armour to The Auros of Kaarme through trade pact (use TP3.1)

    Spoiler: Bookkeeping
    Show

    TP: region 3, TP1+TP2+TP3+City (carapace armour)
    region 4: TP1 (Eye Weed)
    region 6: TP1 (mercenaries)
    region 12: TP2 (Crystal Chips)
    region 13: TP1 (Rocksplinter Stars (starfish))
    region 15: TP1 (granite slabs)
    region 28: TP1 (Tiny Turtles)

    Passive income: 3/turn

    Units: 4/9
    treasure (EOT): 4

    Technology:
    Photospore Signalling
    Composite Grafting
    Toxicity Filtering

    Favors:
    owed:
    gained:
    -Abyssal stewards: 2
    -The Divine Nacres: 1
    -Chelonian Chora: 1

    New stats
    stat increase:
    rolls for new ruler
    Diplomacy: 6 +1
    Military: 5
    Economy: 6
    Faith: 5 +1
    Intrigue: 5

    Organisation reputation
    Abyssal Stewards: 3
    chelonian chora: 2
    divine nacres: 2
    international prestige: 1



    Spoiler: news
    Show

    -The Eel Without End is starting to worry the merchants, now it destroyed their Galena trade. Lord General Odonto has placed the army on high alert, but he fears there is little they can do against the titan.


    Spoiler: faith
    Show

    To remove the Dreamers in region 4, priests are sent in to win over the hearts and minds of the people there.


    Spoiler: mercantile
    Show

    Now they have the region, the Hymenocera trade guilds start working on the Spinecrab production as they have done for the Eye Weed. They also start talking to the merchants in Shue'aaz Sho as potential market for these Spinecrab, offering tiny turtles or eye weed in the meantime. However, so far these talks have no success.


    Spoiler: exploration
    Show

    In order to fully explore the toxic zone, a diplomatic envoy is send out the South West of Belosa, following the toxic current they will try to see what and who is out there. Merchants accompanying the expedition open talks with their counterparts in this region.
    Last edited by farothel; 2022-09-02 at 09:38 AM.
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