The Hymenocera Expanse
Region 3 (Tropical)
Leader: High King Lord Deca V
Diplomacy: 6
Military: 5
Economy: 6
Faith: 5
Intrigue: 5
Actions:
[1][Faith] convert HS 4.1 (assist +2, +1 treasure, 2d8, TN12) 22
[2][Faith] convert HS 4.2 (assist +2, +1 treasure, 2d8, TN12) 17
[3][diplomacy] sway merchants in region 8 (+1 treasure, TN12 as I have the desired import) 11 (fail)
[4][economy] buyout TP29.1 (Spinecrab) (+2 assist, +1 treasure, TN12) 16 (success)
[5][diplomacy] diplomatic mission SW of region 29 (+1 treasure, +1 DNA, TN12) (the border of 29 that's only toxic and not a wastes too) 18 (great success, I'll take the merchant support as my free sway).
rolls
rolls for faith actions
Non Actions:
-provide armour to The Auros of Kaarme through trade pact (use TP3.1)
Spoiler: Bookkeeping
Show
TP: region 3, TP1+TP2+TP3+City (carapace armour)
region 4: TP1 (Eye Weed)
region 6: TP1 (mercenaries)
region 12: TP2 (Crystal Chips)
region 13: TP1 (Rocksplinter Stars (starfish))
region 15: TP1 (granite slabs)
region 28: TP1 (Tiny Turtles)
Passive income: 3/turn
Units: 4/9
treasure (EOT): 4
Technology:
Photospore Signalling
Composite Grafting
Toxicity Filtering
Favors:
owed:
gained:
-Abyssal stewards: 2
-The Divine Nacres: 1
-Chelonian Chora: 1
New stats
stat increase:
rolls for new ruler
Diplomacy: 6 +1
Military: 5
Economy: 6
Faith: 5 +1
Intrigue: 5
Organisation reputation
Abyssal Stewards: 3
chelonian chora: 2
divine nacres: 2
international prestige: 1
Spoiler: news
Show
-The Eel Without End is starting to worry the merchants, now it destroyed their Galena trade. Lord General Odonto has placed the army on high alert, but he fears there is little they can do against the titan.
Spoiler: faith
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To remove the Dreamers in region 4, priests are sent in to win over the hearts and minds of the people there.
Spoiler: mercantile
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Now they have the region, the Hymenocera trade guilds start working on the Spinecrab production as they have done for the Eye Weed. They also start talking to the merchants in Shue'aaz Sho as potential market for these Spinecrab, offering tiny turtles or eye weed in the meantime. However, so far these talks have no success.
Spoiler: exploration
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In order to fully explore the toxic zone, a diplomatic envoy is send out the South West of Belosa, following the toxic current they will try to see what and who is out there. Merchants accompanying the expedition open talks with their counterparts in this region.