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Thread: Chult Hex Crawl - IC

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    Ogre in the Playground
     
    Kobold

    Join Date
    Aug 2012
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    Default Re: Chult Hex Crawl - IC

    Nolwenn leaves the grung village behind satisfied, her magic and cleverness having alleviated their problems (and won some valuable tools in the process) and the time alone last night having given her a chance to perfect a new addition to her spellbook. Sure, it's a slight disappointment that they couldn't give Krr'ook a more permanent solution, but the were working with what they had. She's also pleased to see that Qawasha is confident in the party's course again.

    The only real problem is the undead. Nolwenn always feels a little on edge with them scattered around the jungle--fangs behind every leaf are much less exciting when they're attached to shambling corpses. At least the dinosaurs on the river had been something that she could understand, predators looking for prey; Qawasha's right: the undead here are a blight on the land.

    _______

    Nolwenn had been tending to the fire when she felt the first tremor, and she's on her feet when the undead dinosaur lumbers into their camp, but the spell she chooses is a new one and she's too slow to react before the allosaurus lurches at Draelin. "I'll try to hold it!" she shouts to her allies and concentrates at the earth at the dinosaur's feet. There's a subtle shift in the fallen leaves as the wizard completes her spell, and she makes a grasping motion up towards the allosaurus that's mimicked by an earthen hand reaching up from the jungle floor to grab at its leg.

    Spoiler: OOC
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    Nolwenn's casting Maximillian's Earthen Grasp. The dinosaur needs to make a Strength save against DC 15 or be restrained and take (2d6)[7] bludgeoning damage. If it fails, it can use its action to repeat the save to attempt to end the restrained condition.
    Last edited by The Hellbug; 2022-09-26 at 10:33 AM.
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