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Thread: Sea of Stars - OOC III

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    Default Re: Sea of Stars - OOC III

    Well, I'll throw some extra dice on your behalf, then. You can keep your damage rolls, but... the probability of one of two dice being a 10 is 19%. So on a 19 or less, you get Righteous Fury, First shot: (1d100)[49] Second shot: (1d100)[38]
    Since your target to hit was 100, you can't actually fail on the roll to confirm, so here's some extra d10s: (1d10)[9](1d10)[9](1d10)[7](1d10)[7](1d10)[8] No righteous Fury for you, unfortunately. Which means the shots plink off his psychic shield.

    O'Connor hits, but the other Praetorians don't. Pen 13 is quite a lot, but the shield our friend has up is giving him a truly epic amount of armour. Even at AP13, he gets 5 points of armour, and 8 points of toughness. So the melta shot does 6 wounds.

    Macharius, however, ran into melee, and doesn't have to deal with the extra armour from the psychic power. He smashes face with his hammer, and only has to deal with Toughness Bonus. Which is still 8, but you know. Another 8 wounds from that.

    Now it's the sorcerer's turn. He hits Macharius with his staff: (1d100)[81](1d10+15)[19] - well not with a roll like that, he doesn't.

    He also manifests a psychic power (1d100)[8]. This is aimed at O'Connor.
    - This, however, goes off. O'Connor is afflicted by Thought Cage. Every round he must make an Intelligence test, or take 1d10 Int damage and be stunned. Thanks to the very successful Focus Power test the sorcerer did, this test is at -20. If he passes the test, the power ends.

    The Red Marine, who you have bought some time, gets himself into melee. (1d100)[78](1d10+15)[19] He strikes at the blue marine. - and misses.
    Last edited by Destro_Yersul; 2023-04-06 at 10:21 AM.
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