As the anti heroes chat amicably the bodies are dragged into cover. A deer is butchered and spread over the bloodied road and the ground cleared of burned stuff as much as possible. It’s clear something has happened but enough to not make it too obvious.

The inside of the hut is a charnel yard of body parts and corpses. But the golem stands ready to be powered up… a guard, still unconscious and dazed ready to be sacrificed as part of the initiation.

Ritual to switch it on:
Expend magic (depending on the spell a lot gives you +1 /level to the skill check
Option: Sacrifice: gives you +4 bonus
Option: Unholy: Channel negative energy to give it +1d6 unholy damage and healed by inflict spells
Binding Check: Make a know (arcana) (alchemy) Or (religion) check. It makes a Will save against that. If you win you are the master